| | |
| | | import GameWorldProcess
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| | | import PlayerFairyDomain
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| | | import NPCCustomRefresh
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| | | import CrossRealmPlayer
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| | | import IpyGameDataPY
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| | | import PyGameData
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| | | import NPCCommon
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| | |
| | |
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| | | return
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| | |
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| | | def GetCurFBFuncLineID():
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| | | ## 获取本线路功能线路ID
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| | | return GameWorld.GetGameWorld().GetPropertyID() % 10000 / 10
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| | |
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| | | def GetCurFBLineZoneID():
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| | | ## 获取本线路所属跨服分区
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| | | return GameWorld.GetGameWorld().GetPropertyID() / 10000
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| | |
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| | | ## 进副本
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| | | def DoEnterFB(curPlayer, tick):
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| | | playerID = curPlayer.GetPlayerID()
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| | | zoneID = GetCurFBLineZoneID()
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| | | funcLineID = GetCurFBFuncLineID()
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| | | zoneID = FBCommon.GetCrossDynamicLineMapZoneID()
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| | | funcLineID = FBCommon.GetCrossDynamicLineMapFuncLineID()
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| | | GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID)
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| | | return
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| | |
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