ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
@@ -68,7 +68,7 @@ valueList = [] for cureObjInfo in cureObjList[:cureCount]: cureObj = cureObjInfo[1] addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType) addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True) #GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue)) #总量 最大生命值的百分比 回血 附加多少 SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False)