| | |
| | | import ShareDefine
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| | | import GameWorldAverageLv
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| | | import PlayerDBOper
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| | | import PlayerGeTui
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| | | import GameWorldBoss
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| | | import PlayerCompensation
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| | | import ReadChConfig
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| | |
| | | import PlayerFairyDomain
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| | | import IpyGameDataPY
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| | | import PlayerFamilyParty
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| | | import PlayerFamilyZhenfa
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| | | import GameWorldFamilyWar
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| | | import GameWorldArena
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| | | import CrossLuckyCloudBuy
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| | |
| | | import PyDataManager
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| | | import GameWorldOpenServerCampaign
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| | | import CrossBillboard
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| | | import CrossChampionship
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| | | #---------------------------------------------------------------------
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| | |
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| | | #---------------------------------------------------------------------
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| | |
| | | GameWorldOpenServerCampaign.DoOnDay()
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| | | #清理过期补偿
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| | | PlayerCompensation.ClearUpTimeOutCompensation()
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| | | #PlayerGeTui.ClearFMTGeTuiLimit()
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| | | import PlayerBourse
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| | | PlayerBourse.OverTimeItemsDeal()
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| | | # 仙盟联赛
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| | |
| | | CrossRealmPK.OnPKMatchProcess(tick)
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| | |
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| | | GameWorldBoss.DoCheckWorldBossReborn(tick)
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| | | #GameWorldBoss.ProcessBossGeTui(tick)
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| | | #PlayerGeTui.ProcessNewGuyCallBackGeTui(tick)
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| | | |
| | | #组队副本版本
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| | | PlayerTeam.DoTeamProcess(tick)
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| | |
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| | |
| | |
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| | | def GameWorldProcessOnMinute(curMinute, tick):
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| | | # 每整分钟触发一次
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| | | CheckServerHasPlayerLoginAfterInitOK()
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| | | #检查服务器正式开服
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| | | DoCheckNewServerOpen(tick)
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| | | |
| | | #回报数据库当前在线玩家数
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| | | DisposeGameActivePlayer(tick)
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| | | #处理游戏世界中的时间事件
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| | | DisposeGameWorldEvenByTime(tick)
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| | | GameWorldActionControl.Dispose_OperationActionState()
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| | |
| | | GameWorldActionControl.Dispose_FBStateTime()
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| | | #跨服PK
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| | | CrossRealmPK.OnMinuteProcess()
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| | | #跨服排位
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| | | CrossChampionship.OnMinuteProcess(curMinute)
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| | | CrossBattlefield.OnMinuteProcess()
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| | | #处理重开服务器后, 活动继续开启逻辑根据天数
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| | | #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
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| | |
| | | PlayerFamily.UpdFamilyTotalFightPower()
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| | | PlayerFamilyRedPacket.CheckDelRedpacketData()
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| | |
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| | | return
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| | |
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| | | def CheckServerHasPlayerLoginAfterInitOK():
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| | | ## 检查服务器启动成功后是否有玩家正常登录
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| | | initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
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| | | if not initGameWorldTime:
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| | | return
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| | | |
| | | if PyGameData.g_noPlayerLoginWarningMailState:
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| | | return
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| | | |
| | | curTime = int(time.time())
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| | | noPlayerLoginWarningTimes = IpyGameDataPY.GetFuncCfg("ServerEvent", 1) * 60 # x分钟没有玩家登录则预警
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| | | if curTime - initGameWorldTime < noPlayerLoginWarningTimes:
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| | | return
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| | | |
| | | GameWorld.SendGameError("NoPlayerLogin")
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| | | PyGameData.g_noPlayerLoginWarningMailState = 1
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| | | return
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| | |
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| | | def OnReloadConfig():
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| | |
| | | #处理世界活动
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| | | DisposeGameWorldGame(tick)
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| | | #回报数据库当前在线玩家数
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| | | DisposeGameActivePlayer(tick)
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| | | #DisposeGameActivePlayer(tick)
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| | | #同步地图服务器时间
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| | | Dispose_MapServer_Time(tick)
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| | | #保存玩家数据
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| | |
| | | #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
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| | | #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
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| | | #===========================================================================
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| | | for platform, playerCnt in platformOLDict.items():
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| | | DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
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| | | EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数
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| | | |
| | |
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| | | isMixture = False #是否混服
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| | | if isMixture:
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| | | for platform, playerCnt in platformOLDict.items():
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| | | DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
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| | | EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数
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| | | DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线
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| | | #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
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| | | else:
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| | | serverPlatform = GameWorld.GetPlatform()
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| | | DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线
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| | | EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt, serverPlatform)
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| | | #===========================================================================
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| | |
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| | | DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线
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| | | #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
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| | | #刷新当前地图服务器
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| | | #===========================================================================
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| | | # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
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| | |
| | | GameWorldArena.OnServerStart()
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| | | #跨服PK
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| | | CrossRealmPK.OnGameServerInitOK()
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| | | #跨服排位
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| | | CrossChampionship.OnServerStart()
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| | | #跨服战场
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| | | CrossBattlefield.OnServerStart()
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| | | #红包
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| | |
| | | ReadChConfig.ReloadConfig()
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| | |
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| | | AllMapServerInitOK(tick)
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| | | |
| | | GameWorld.GetGameWorld().SaveGameServerData()
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| | | GameWorld.SendGameError("ClearOpenServerOK")
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| | | return
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| | |
|
| | | ## 服务器开服时是星期几
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| | |
| | | SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
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| | | #随机假仙盟
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| | | PlayerFamily.RandomFakeFamily()
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| | | #仙盟阵法
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| | | PlayerFamilyZhenfa.OnMapServerInitOK()
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| | | #缥缈仙域
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| | | PlayerFairyDomain.OnMapServerInitOK()
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| | | #情侣信息
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| | |
| | | ChPlayer.SavePlayerLVData()
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| | | PlayerFBHelpBattle.OnServerClose()
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| | | CrossActionControl.OnServerClose()
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| | | CrossChampionship.OnServerClose()
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| | | CrossBattlefield.OnServerClose()
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| | | PlayerFamilyRedPacket.OnServerClose()
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| | | CrossLuckyCloudBuy.OnServerClose()
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