| | |
| | | # @change: "2013-03-20 18:00" Alee 添加DEBUG输出函数DebugLog
|
| | | # @change: "2013-09-10 20:10" Alee 函数DebugLog改用GetDebugLevel才有效
|
| | | # @change: "2014-05-16 10:30" xmnathan 增加交易所管理器接口
|
| | | # @change: "2014-08-01 15:30" xmnathan 增加天梯竞技场管理器接口
|
| | | # @change: "2014-09-22 10:00" xmnathan 增加GM工具补偿管理器接口
|
| | | # @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
|
| | | # @change: "2015-01-14 20:30" hxp 增加CanHappen函数
|
| | | # @change: "2015-06-08 20:30" hxp 增加获取channelCode
|
| | | # @change: "2015-09-24 16:00" hxp 增加IsMergeOpen
|
| | | # @change: "2015-10-22 23:00" hxp 增加获取子服serverID
|
| | | # @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName
|
| | | # @change: "2016-07-18 19:00" hxp 增加获取平台账号
|
| | |
| | | import IpyGameDataPY
|
| | | import PyGameData
|
| | | import ReadChConfig
|
| | | import PlayerDBGSEvent
|
| | | import ConfigParser
|
| | | import GameConfig
|
| | | import ShareDefine
|
| | |
| | | import time
|
| | | import random
|
| | | import copy
|
| | | import urllib
|
| | | #import psyco
|
| | | #---------------------------------------------------------------------
|
| | | GameWorldData = IPY_GameServer.IPY_GameWorld()
|
| | |
| | | global GameWorldData
|
| | | return GameWorldData.GetBourseManager()
|
| | |
|
| | | ## 竞技场管理器
|
| | | # @param |
| | | # @return HightLadderMgr
|
| | | # @remarks 函数详细说明.
|
| | | def GetHightLadderMgr():
|
| | | global GameWorldData
|
| | | return GameWorldData.GetHighLadderManager()
|
| | |
|
| | | ## GM工具补偿管理器
|
| | | # @param
|
| | | # @return HightLadderMgr
|
| | |
| | | return GetGameWorld().GetServerVersion()
|
| | |
|
| | | def GetServerGroupID():
|
| | | # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
|
| | | # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
|
| | | # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
|
| | | # ServerID支持范围: 1~999999
|
| | | # 平台编号支持范围:1~2000
|
| | | platform = GetPlatform()
|
| | | serverNum = GetPlatformServerNum(platform)
|
| | | if not serverNum:
|
| | | return 0
|
| | | serverNum = max(1, min(2000, serverNum))
|
| | | serverID = max(1, min(999999, GetServerID()))
|
| | | return serverNum * 1000000 + serverID
|
| | | ## 服务器组ID,必须唯一,代表这台物理服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
|
| | |
|
| | | def GetPlatformServerNum(platform):
|
| | | # 获取服务器的平台编号
|
| | |
| | | def GetPlatform():
|
| | | return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
|
| | |
|
| | | ##获得当前服务器ID
|
| | | # @param 无
|
| | | # @return
|
| | | def GetServerID():
|
| | | return ToIntDef(GetServerSID()[1:], 0)
|
| | | #===============================================================================
|
| | | # ##获得当前服务器ID
|
| | | # # @param 无
|
| | | # # @return
|
| | | # def GetServerID():
|
| | | # return ToIntDef(GetServerSID()[1:], 0)
|
| | | #===============================================================================
|
| | |
|
| | | def GetServerSID():
|
| | | ##获得当前服务器ID, 带s的
|
| | | return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
|
| | | #===============================================================================
|
| | | # def GetServerSID():
|
| | | # ##获得当前服务器ID, 带s的
|
| | | # return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
|
| | | #===============================================================================
|
| | |
|
| | | Def_AccID_Split_Sign = "@"
|
| | |
|
| | |
| | | def GetPlayerMainServerID(accIDPlatform):
|
| | | # 玩家合服后所属主服ID
|
| | | # @param accIDPlatform: 玩家账号所属的平台
|
| | | #===========================================================================
|
| | | # mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
|
| | | # if mainServerID != None:
|
| | | # return mainServerID
|
| | | #===========================================================================
|
| | | return GetServerID()
|
| | | mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
|
| | | if mainServerID != None:
|
| | | return mainServerID
|
| | | return 0
|
| | |
|
| | |
|
| | | #===============================================================================
|
| | | # ƽ̨ID = appid
|
| | | # 运营ID = spid
|
| | | # 服务器账号更改
|
| | | # 原先账号组合为
|
| | | # 运营提供的玩家账号ID + 平台ID + 区服组成
|
| | | # |
| | | # 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
|
| | | # 账号组合变更
|
| | | # 运营提供的玩家账号ID + 运营ID + 区服组成
|
| | | # |
| | | # 原游戏中获取平台ID接口变更
|
| | | # 1. db 从数据库中的账号表获取AppID
|
| | | # 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
|
| | | #===============================================================================
|
| | |
|
| | | ##获取玩家所属平台
|
| | | def GetPlayerPlatform(gameAccID):
|
| | | infoList = gameAccID.split(Def_AccID_Split_Sign)
|
| | | return "" if len(infoList) < 3 else infoList[-2]
|
| | | def GetPlayerPlatform(curPlayer):
|
| | | return curPlayer.GetAccountInfo().GetOperator()
|
| | |
|
| | | ##获取平台账号
|
| | | def GetPlatformAccID(gameAccID):
|
| | |
| | | return tagPlayer.GetRealMapID()
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def GetOperationActionDateStr(dateInfo, openServerDay):
|
| | | '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
|
| | | @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
|
| | | @param openServerDay: 当前开服天
|
| | | '''
|
| | | if not dateInfo:
|
| | | curDateTime = datetime.datetime.today()
|
| | | return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
|
| | | if dateInfo.startswith("W"):
|
| | | curDateTime = datetime.datetime.today()
|
| | | curWeekday = curDateTime.weekday() + 1
|
| | | actionWeekday = int(dateInfo[1:])
|
| | | actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
|
| | | return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
|
| | | if dateInfo.startswith("Mix"):
|
| | | diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | actionServerDay = int(dateInfo[3:])
|
| | | elif not dateInfo.isdigit():
|
| | | return dateInfo
|
| | | else:
|
| | | diffDay = openServerDay
|
| | | actionServerDay = int(dateInfo)
|
| | | curDateTime = datetime.datetime.today()
|
| | | actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
|
| | | return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
|
| | |
|
| | | ##获得系统时间
|
| | | # @param 无意义
|
| | | # @return 系统时间
|
| | | # @remarks 获得系统时间
|
| | | def GetServerTime():
|
| | | return datetime.datetime.today()
|
| | |
|
| | | def GetWeekOfYear():
|
| | | ## 一年中的第几周, 1代表第1周
|
| | | return datetime.datetime.isocalendar(datetime.datetime.today())[1]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##获取2个时间之间差异的TimeDelta类实例
|
| | | # @param compareTimeStr 比较的时间字符, 如"2010-05-26 11:21:25"
|
| | |
| | | def GetDatetimeBySubDays(diffDays):
|
| | | return datetime.datetime.today() - datetime.timedelta(days = diffDays)
|
| | |
|
| | | def GetDailyDateStr():
|
| | | ## 获取日常日期 yyyy-MM-dd
|
| | | curDate = GetServerTime()
|
| | | if curDate.hour >= ShareDefine.Def_OnEventHour:
|
| | | return "%d-%s-%s" % (curDate.year, curDate.month, curDate.day)
|
| | | preDate = curDate - datetime.timedelta(days = -1) # 属于前一天
|
| | | return "%s-%s-%s" % (preDate.year, preDate.month, preDate.day)
|
| | |
|
| | | ## 是否跨服服务器
|
| | | # @param None None
|
| | | # @return
|
| | | def IsMergeServer():
|
| | | config = GameConfig.GetConfig()
|
| | | |
| | | return config.get('IsMergeWarServe', 0)
|
| | | def IsCrossServer():
|
| | | ## 是否跨服服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
|
| | |
|
| | | ## 是否开启跨服活动
|
| | | # @param None None
|
| | | # @return
|
| | | def IsMergeOpen():
|
| | | config = GameConfig.GetConfig()
|
| | | # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启
|
| | | return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False
|
| | | def IsCrossRealmOpen():
|
| | | ## 是否开启跨服活动
|
| | | return ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") or IsCrossServer()
|
| | |
|
| | | def GetCrossZoneName():
|
| | | ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
|
| | | if IsCrossServer():
|
| | | return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
|
| | | return PyGameData.g_crossZoneName
|
| | |
|
| | | ## 获取玩家的区服名,仅在跨服有效
|
| | | # @param curPlayer 玩家实例
|
| | |
| | | # @param itemList 待选列表
|
| | | # @return object
|
| | | def GetResultByRandomList(randList, defValue=None, maxRateValue=ChConfig.Def_MaxRateValue):
|
| | | rate = random.randint(0, maxRateValue)
|
| | | |
| | | if not randList:
|
| | | return defValue
|
| | | rate = random.randint(0, randList[-1][0])
|
| | | return GetResultByRiseList(randList, rate, defValue)
|
| | |
|
| | | ## 增长列表(类似饼图)从中获得指定的信息
|
| | |
| | | return smallList[1]
|
| | |
|
| | | return defValue
|
| | |
|
| | | ## 从列表中产生物品,[[权重, object], ....]
|
| | | # @param weightList 待选列表
|
| | | def GetResultByWeightList(weightList):
|
| | | randList = []
|
| | | weight = 0
|
| | | for info in weightList:
|
| | | weight += info[0]
|
| | | randList.append([weight, info[1] if len(info) == 2 else info[1:]])
|
| | | if not randList:
|
| | | return
|
| | | rate = random.randint(1, randList[-1][0])
|
| | | return GetResultByRiseList(randList, rate)
|
| | |
|
| | | ## 根据字典key获取value值
|
| | | # @return
|
| | |
| | | adict[key] = value + bdict.pop(key)
|
| | | adict.update(bdict)
|
| | | return adict
|
| | |
|
| | | ## 根据排行获取名次对应值
|
| | | # @param orderDict {名次:obj, ...} 名次支持段跳跃
|
| | | # @param order 名次,从1开始
|
| | | # @param isDefaultLast 找不到的名次是否默认取最后一名的
|
| | | # @return obj or None
|
| | | def GetOrderValueByDict(orderDict, order, isDefaultLast=True):
|
| | | if order in orderDict:
|
| | | return orderDict[order]
|
| | | |
| | | orderList = sorted(orderDict.keys())
|
| | | if order > 0:
|
| | | for dOrder in orderList:
|
| | | if order <= dOrder:
|
| | | return orderDict[dOrder]
|
| | | |
| | | # 找不到的默认取最后一名
|
| | | return orderDict[orderList[-1]] if isDefaultLast else None
|
| | |
|
| | | ##概率相关, 这个事件是否能够出现
|
| | | # @param rate 基础几率
|
| | |
| | | except:
|
| | | return inputText
|
| | |
|
| | | return inputText |
| | | return inputText
|
| | |
|
| | | # 服务器默认GBK,转配置编码如UTF8,一般用于与显示层交互,不判断是否base64
|
| | | def CodeToGBK(inputText):
|
| | | encodingList = ReadChConfig.GetEvalChConfig("EncodingTex")
|
| | | |
| | | if len(encodingList) != 2:
|
| | | ErrLog("EncodingTex.txt Error len != 2")
|
| | | return inputText
|
| | | |
| | | try:
|
| | | return inputText.decode(GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
|
| | | except:
|
| | | return inputText
|
| | | |
| | | return inputText
|
| | |
|
| | | def RaiseException(errorMsg, playerID=0):
|
| | | ## 处理抛出异常信息,debug下直接抛出异常报错信息,否则发送运维邮件提醒
|
| | | ErrLog(errorMsg, playerID)
|
| | | if GetGameWorld().GetDebugLevel():
|
| | | raise Exception(errorMsg)
|
| | | else:
|
| | | SendGameError("GameServerRaiseException", errorMsg)
|
| | | return
|
| | |
|
| | | def SendGameError(errType, msgInfo=""):
|
| | | ''' 向运维发送邮件,用于需要紧急处理的信息
|
| | | @param errType: 错误类型,自定义即可
|
| | | @param msgInfo: 错误信息,可选
|
| | | '''
|
| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
|
| | | groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
|
| | | userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
|
| | | getUrl = getUrl + "?Type=%s&groupID=%s&userDBName=%s"%(errType, groupID, userDBName)
|
| | | if msgInfo:
|
| | | getUrl = getUrl + "&MsgInfo=%s" % urllib.quote_plus(msgInfo)
|
| | | GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
|
| | | return
|