| | |
| | | moneyNameDict = {
|
| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
|
| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
|
| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令"
|
| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值"
|
| | | }
|
| | |
|
| | | ## GM命令执行入口
|
| | |
| | | moneyType = List[0]
|
| | | if moneyType == 0:
|
| | | moneyList = moneyNameDict.keys()
|
| | | moneyList.sort()
|
| | | else:
|
| | | moneyList = [moneyType]
|
| | | for moneyType in moneyList:
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "设置货币: SetMoney 货币类型 数值")
|
| | | GameWorld.DebugAnswer(curPlayer, "显示货币: SetMoney 货币类型")
|
| | | helpStr = ""
|
| | | for moneyType, name in moneyNameDict.items():
|
| | | helpStr += "%s-%s;" % (moneyType, name)
|
| | | moneyTypeList = moneyNameDict.keys()
|
| | | for moneyType in moneyTypeList:
|
| | | helpStr += "%s-%s;" % (moneyType, moneyNameDict[moneyType])
|
| | | GameWorld.DebugAnswer(curPlayer, helpStr)
|
| | | return
|
| | | #钱币类型
|