ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActGarbageSorting.py
@@ -26,9 +26,6 @@
import ChConfig
import ItemCommon
import PlayerBillboard
import QuestCommon
Def_SuperLibType = 9 # 大奖库类型固定为9
def OnPlayerLogin(curPlayer):
    
@@ -39,7 +36,6 @@
            # 活动中同步活动信息
            if actInfo.get(ShareDefine.ActKey_State):
                Sync_GarbageSortingActionInfo(curPlayer, actNum)
                Sync_GarbageSortingPlayerInfo(curPlayer, actNum)
                Sync_GarbageTaskInfo(curPlayer, actNum)
    return
@@ -74,64 +70,20 @@
    GameWorld.DebugLog("垃圾分类重置! actNum=%s,actID=%s,playerActID=%s,state=%s,cfgID=%s" 
                       % (actNum, actID, playerActID, state, cfgID), playerID)
    
    guideTaskID = IpyGameDataPY.GetFuncCfg("GarbageSorting", 1)
    if guideTaskID:
        if state:
            curMission = QuestCommon.AddNewMission(curPlayer, guideTaskID)
            if curMission:
                QuestCommon.SetPlayerMissionState(curPlayer, curMission, 1)
        else:
            QuestCommon.DeleteMission(curPlayer, guideTaskID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageSortingID % actNum, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageSortingWorldLV % actNum, actWorldLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageGuideState % actNum, 0)
    for taskID in ChConfig.GarbageTaskList:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageTaskValue % (actNum, taskID), 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageTaskFinishCount % (actNum, taskID), 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageEnvironmentValue % actNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageEnvironmentValueHis % actNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardLayerInfo % actNum, 0)
    
    ipyData = IpyGameDataPY.GetIpyGameData("ActGarbageSorting", cfgID) if cfgID else None
    templateID = ipyData.GetTemplateID() if ipyData else 0
    awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGarbageAward", templateID) if templateID else []
    if awardIpyDataList:
        for awardIpyData in awardIpyDataList:
            libType = awardIpyData.GetAwardLibType()
            libItemCount = awardIpyData.GetAwardItemCount()
            for num in xrange(libItemCount):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num), 0)
            itemAwardTimesTotalInfo = awardIpyData.GetItemAwardTimesTotalInfo()
            for itemID in itemAwardTimesTotalInfo.keys():
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardItemTimes % (actNum, libType, itemID), 0)
        # 活动中,生成新奖池
        if state:
            __RefreshGarbageAwardPool(curPlayer, actInfo, awardIpyDataList)
    # 清除垃圾背包物品、重置环保值
    ItemControler.ClearPack(curPlayer, ShareDefine.rptGarbage)
    PlayerControl.SetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_Environment, 0)
    Sync_GarbageSortingActionInfo(curPlayer, actNum)
    Sync_GarbageSortingPlayerInfo(curPlayer, actNum)
    Sync_GarbageTaskInfo(curPlayer, actNum)
    return True
def OnFinishTask(curPlayer, taskID):
    guideTaskID = IpyGameDataPY.GetFuncCfg("GarbageSorting", 1)
    if not guideTaskID:
        return
    if taskID != guideTaskID:
        return
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_GarbageSorting, {}).values():
        if not actInfo.get(ShareDefine.ActKey_State):
            continue
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageGuideState % actNum, 1)
        Sync_GarbageSortingPlayerInfo(curPlayer, actNum)
    return
def AddActGarbageTaskProgress(curPlayer, taskID, addValue=1, valueInfo=None):
    ## 增加垃圾收集任务进度
@@ -281,17 +233,13 @@
    if not addEnvValueTotal:
        return
    
    curEnvValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageEnvironmentValue % actNum) + addEnvValueTotal
    hisEnvValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageEnvironmentValueHis % actNum) + addEnvValueTotal
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Environment, addEnvValueTotal)
    actEnvValueTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageEnvironmentValue % actNum) + addEnvValueTotal
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageEnvironmentValue % actNum, actEnvValueTotal)
    GameWorld.DebugLog("    addEnvValueTotal=%s,actEnvValueTotal=%s,curEnvValue=%s"
                       % (addEnvValueTotal, actEnvValueTotal, PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Environment)), playerID)
    
    GameWorld.DebugLog("    addEnvValueTotal=%s,curEnvValue=%s,hisEnvValue=%s" % (addEnvValueTotal, curEnvValue, hisEnvValue), playerID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageEnvironmentValue % actNum, curEnvValue)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageEnvironmentValueHis % actNum, hisEnvValue)
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Environment, hisEnvValue)
    Sync_GarbageSortingPlayerInfo(curPlayer, actNum)
    PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Environment, actEnvValueTotal)
    return
@@ -308,411 +256,6 @@
    actNum = clientData.ActNum
    taskID = clientData.GarbageTaskID
    __DoCheckFinishGarbageTask(curPlayer, actNum, taskID)
    return
#// AA 16 垃圾分类活动选择大奖 #tagCMActGarbageChooseSuperItem
#
#struct    tagCMActGarbageChooseSuperItem
#{
#    tagHead        Head;
#    BYTE        ActNum;        //活动编号
#    BYTE        SuperItemCount;    //选择物品数量
#    DWORD        SuperItemIDList[SuperItemCount];    //选择的大奖库物品ID列表,每次重新选择需要发送全部已选择的大奖物品ID,不能只发单个物品ID;
#};
def OnActGarbageChooseSuperItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    actNum = clientData.ActNum
    superItemIDList = clientData.SuperItemIDList
    GameWorld.DebugLog("垃圾分类活动选择大奖: actNum=%s,superItemIDList=%s" % (actNum, superItemIDList))
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_GarbageSorting, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActGarbageSorting", cfgID)
    if not ipyData:
        return
    templateID = ipyData.GetTemplateID()
    if not templateID:
        return
    actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
    awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGarbageAward", templateID)
    if not awardIpyDataList:
        return
    superAwardIpyData = None
    for awardIpyData in awardIpyDataList:
        libType = awardIpyData.GetAwardLibType()
        if libType == Def_SuperLibType:
            superAwardIpyData = awardIpyData
            break
    if not superAwardIpyData:
        GameWorld.ErrLog("没有配置垃圾分类活动大奖库! cfgID=%s,actNum=%s,templateID=%s" % (cfgID, actNum, templateID))
        return
    superLibItemCount = superAwardIpyData.GetAwardItemCount()
    if len(superItemIDList) != superLibItemCount:
        GameWorld.ErrLog("垃圾分类活动选择大奖个数错误! cfgID=%s,actNum=%s,templateID=%s,superLibItemCount=%s,reqSuperItemIDList=%s"
                         % (cfgID, actNum, templateID, superLibItemCount, superItemIDList))
        return
    posNumItemIDList = [] # 已抽中的大奖物品ID
    libType = superAwardIpyData.GetAwardLibType()
    for num in xrange(superLibItemCount):
        itemInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num))
        if not itemInfoValue:
            break
        itemID, posNum = itemInfoValue / 100, itemInfoValue % 100
        if posNum and itemID not in superItemIDList:
            GameWorld.ErrLog("垃圾分类活动选择大奖ID错误! 已抽中的大奖ID为必选ID! posNum=%s, itemID=%s not in superItemIDList=%s"
                             % (posNum, itemID, superItemIDList))
            return
        if posNum:
            posNumItemIDList.append(itemID)
    GameWorld.DebugLog("    已抽中的大奖ID! %s" % posNumItemIDList)
    layerInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardLayerInfo % actNum)
    layerNum = layerInfoValue % 100
    libItemDict = __GetGarbageAwardLibItem(superAwardIpyData.GetLibItemInfo(), actWorldLV)
    layerLimitInfo = superAwardIpyData.GetItemLayerLimitInfo()
    awardTimesTotalInfo = superAwardIpyData.GetItemAwardTimesTotalInfo()
    replaceSuperItemIDList = [] # 需要替换的大奖ID列表
    for selectItemID in superItemIDList:
        if selectItemID in posNumItemIDList:
            GameWorld.DebugLog("        已抽中的大奖ID,不验证!selectItemID=%s" % (selectItemID))
            continue
        if selectItemID not in libItemDict:
            GameWorld.ErrLog("垃圾分类活动选择大奖ID错误! 大奖ID不存在大奖库中! selectItemID=%s not in libItemDict=%s"
                             % (selectItemID, libItemDict))
            return
        layerLimit = layerLimitInfo.get(selectItemID, 0)
        if layerLimit > layerNum:
            GameWorld.ErrLog("垃圾分类活动选择大奖ID错误! 大奖ID该层不能选择! selectItemID=%s layerLimit(%s) > layerNum(%s)"
                             % (selectItemID, layerLimit, layerNum))
            return
        totalTimesLimit = awardTimesTotalInfo.get(selectItemID, 0)
        if totalTimesLimit:
            totalTimesNow = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemTimes % (actNum, libType, selectItemID))
            if totalTimesNow >= totalTimesLimit:
                GameWorld.ErrLog("垃圾分类活动选择大奖ID错误! 大奖ID已达到最大奖励次数,不能选择! selectItemID=%s totalTimesNow(%s) >= totalTimesLimit(%s)"
                                 % (selectItemID, totalTimesNow, totalTimesLimit))
                return
        replaceSuperItemIDList.append(selectItemID)
    GameWorld.DebugLog("    验证通过,可替换大奖ID! replaceSuperItemIDList=%s" % replaceSuperItemIDList)
    if not replaceSuperItemIDList:
        return
    for num in xrange(superLibItemCount):
        itemInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num))
        itemID, posNum = itemInfoValue / 100, itemInfoValue % 100
        if itemID in posNumItemIDList:
            GameWorld.DebugLog("        已抽中的大奖ID,不替换!itemID=%s" % (itemID))
            continue
        replaceSuperItemID = replaceSuperItemIDList.pop(0)
        updItemInfoValue = replaceSuperItemID * 100 + posNum
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num), updItemInfoValue)
        GameWorld.DebugLog("        替换大奖ID选择!num=%s,itemID=%s,posNum=%s,replaceSuperItemID=%s,updItemInfoValue=%s"
                           % (num, itemID, posNum, replaceSuperItemID, updItemInfoValue))
        if not replaceSuperItemIDList:
            break
    Sync_GarbageSortingActionInfo(curPlayer, actNum)
    return
#// AA 18 垃圾分类活动奖池刷新 #tagCMGarbageAwardPoolRefresh
#
#struct    tagCMGarbageAwardPoolRefresh
#{
#    tagHead        Head;
#    BYTE        ActNum;        //活动编号
#};
def OnActGarbageAwardPoolRefresh(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    actNum = clientData.ActNum
    GameWorld.DebugLog("垃圾分类活动奖池刷新: actNum=%s" % (actNum))
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_GarbageSorting, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActGarbageSorting", cfgID)
    if not ipyData:
        return
    templateID = ipyData.GetTemplateID()
    if not templateID:
        return
    awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGarbageAward", templateID)
    if not awardIpyDataList:
        return
    if not __RefreshGarbageAwardPool(curPlayer, actInfo, awardIpyDataList):
        return
    Sync_GarbageSortingActionInfo(curPlayer, actNum)
    return
def __RefreshGarbageAwardPool(curPlayer, actInfo, awardIpyDataList):
    ## 刷新垃圾收集环保奖池物品
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
    actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
    layerInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardLayerInfo % actNum)
    layerNum = layerInfoValue % 100
    GameWorld.DebugLog("刷新垃圾收集环保奖池物品: cfgID=%s,actNum=%s,actWorldLV=%s,layerNum=%s" % (cfgID, actNum, actWorldLV, layerNum))
    if layerNum:
        # 非0层,验证大奖是否已抽完,抽完才可以刷新奖池层
        superLib = False
        for awardIpyData in awardIpyDataList:
            libType = awardIpyData.GetAwardLibType()
            if libType != Def_SuperLibType:
                continue
            superLib = True
            libItemCount = awardIpyData.GetAwardItemCount()
            for num in xrange(libItemCount):
                itemInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num))
                itemID, posNum = itemInfoValue / 100, itemInfoValue % 100
                if itemID and not posNum:
                    GameWorld.ErrLog("有大奖未抽中!无法刷新环保奖池! cfgID=%s,actNum=%s,layerNum=%s,num=%s,itemID=%s,posNum=%s"
                                     % (cfgID, actNum, layerNum, num, itemID, posNum))
                    return
            break
        if not superLib:
            GameWorld.ErrLog("奖池配置没有大奖库!无法刷新环保奖池! cfgID=%s,actNum=%s,layerNum=%s,superLib=%s" % (cfgID, actNum, layerNum, superLib))
            return
    layerNum += 1 # 可刷新奖池,默认+1层
    GameWorld.DebugLog("    可刷新奖池!下一层: layerNum=%s" % (layerNum))
    refreshLibDict = {}
    for awardIpyData in awardIpyDataList:
        libType = awardIpyData.GetAwardLibType()
        libItemCount = awardIpyData.GetAwardItemCount()
        libItemDict = __GetGarbageAwardLibItem(awardIpyData.GetLibItemInfo(), actWorldLV)
        layerLimitInfo = awardIpyData.GetItemLayerLimitInfo()
        awardTimesTotalInfo = awardIpyData.GetItemAwardTimesTotalInfo()
        canRandItemDict = {}
        for itemID, libItemInfo in libItemDict.items():
            _, weight = libItemInfo
            layerLimit = layerLimitInfo.get(itemID, 0)
            if layerLimit > layerNum:
                GameWorld.DebugLog("        该层不能选择该奖品! itemID=%s layerLimit(%s) > layerNum(%s)"
                                 % (itemID, layerLimit, layerNum))
                continue
            totalTimesLimit = awardTimesTotalInfo.get(itemID, 0)
            if totalTimesLimit:
                totalTimesNow = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemTimes % (actNum, libType, itemID))
                if totalTimesNow >= totalTimesLimit:
                    GameWorld.DebugLog("        奖品ID已达到最大奖励次数,不能选择! itemID=%s totalTimesNow(%s) >= totalTimesLimit(%s)"
                                       % (itemID, totalTimesNow, totalTimesLimit))
                    continue
            canRandItemDict[itemID] = [weight, itemID]
        if libItemCount > len(canRandItemDict):
            GameWorld.ErrLog("奖品库配置可选择奖品个数不够!无法刷新环保奖池! cfgID=%s,actNum=%s,libType=%s,layerNum=%s,libItemCount=%s > %s canRandItemDict(%s)"
                             % (cfgID, actNum, libType, layerNum, libItemCount, len(canRandItemDict), canRandItemDict))
            return
        refreshLibDict[libType] = [libItemCount, canRandItemDict]
    for libType, refreshInfo in refreshLibDict.items():
        libItemCount, canRandItemDict = refreshInfo
        GameWorld.DebugLog("    随机奖池物品: libType=%s,libItemCount=%s,canRandItemDict=%s, %s" % (libType, libItemCount, len(canRandItemDict), canRandItemDict))
        if libType == Def_SuperLibType:
            # 大奖直接重置,系统不生成,由玩家手动选择
            for num in xrange(libItemCount):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num), 0)
            continue
        for num in xrange(libItemCount):
            weightList = canRandItemDict.values()
            randItemID = GameWorld.GetResultByWeightList(weightList)
            canRandItemDict.pop(randItemID, None)
            posNum = 0
            itemInfoValue = randItemID * 100 + posNum
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num), itemInfoValue)
            GameWorld.DebugLog("        随机生成奖品! libType=%s,num=%s,randItemID=%s" % (libType, num, randItemID))
    playCount = 0 # 每层重置抽奖次数
    layerInfoValue = playCount * 100 + layerNum
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardLayerInfo % actNum, layerInfoValue)
    GameWorld.DebugLog("    刷新完成! playCount=%s,layerNum=%s,layerInfoValue=%s" % (playCount, layerNum, layerInfoValue))
    return True
#// AA 17 垃圾分类活动抽奖 #tagCMActGarbageLottery
#
#struct    tagCMActGarbageLottery
#{
#    tagHead        Head;
#    BYTE        ActNum;        //活动编号
#    BYTE        PosNum;        //玩家点击的奖励位置编号,从1开始
#};
def OnActGarbageLottery(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    actNum = clientData.ActNum
    reqPosNum = clientData.PosNum
    GameWorld.DebugLog("垃圾分类活动抽奖: actNum=%s,reqPosNum=%s" % (actNum, reqPosNum))
    if reqPosNum <= 0:
        return
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_GarbageSorting, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActGarbageSorting", cfgID)
    if not ipyData:
        return
    templateID = ipyData.GetTemplateID()
    if not templateID:
        return
    actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
    awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGarbageAward", templateID)
    if not awardIpyDataList:
        return
    costEnvValue = IpyGameDataPY.GetFuncCfg("GarbageSorting", 3)
    curEnvValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageEnvironmentValue % actNum)
    if curEnvValue < costEnvValue:
        GameWorld.DebugLog("    环保值不足,无法抽奖! curEnvValue(%s) < costEnvValue(%s)" % (curEnvValue, costEnvValue))
        return
    layerInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardLayerInfo % actNum)
    playCount, layerNum = layerInfoValue / 100, layerInfoValue % 100
    posNumMax = 0
    randLibItemDict = {}
    for awardIpyData in awardIpyDataList:
        libType = awardIpyData.GetAwardLibType()
        libItemCount = awardIpyData.GetAwardItemCount()
        unlockLimitTimes = awardIpyData.GetUnlockAwardLimitTimes()
        libWeight = awardIpyData.GetAwardLibWeight()
        posNumMax += libItemCount
        if libType == Def_SuperLibType:
            for num in xrange(libItemCount):
                itemInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num))
                if not itemInfoValue:
                    GameWorld.DebugLog("    未选择大奖!无法抽奖! libType=%s,num=%s,itemInfoValue=%s" % (libType, num, itemInfoValue))
                    return
        if unlockLimitTimes and playCount < unlockLimitTimes:
            GameWorld.DebugLog("    该库当前抽奖次数无法解锁! libType=%s,playCount(%s) < unlockLimitTimes(%s)" % (libType, playCount, unlockLimitTimes))
            continue
        awardTimesTotalInfo = awardIpyData.GetItemAwardTimesTotalInfo()
        libItemDict = __GetGarbageAwardLibItem(awardIpyData.GetLibItemInfo(), actWorldLV)
        canRandItemList = []
        for num in xrange(libItemCount):
            itemInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num))
            if not itemInfoValue:
                return
            itemID, posNum = itemInfoValue / 100, itemInfoValue % 100
            if itemID not in libItemDict:
                continue
            if posNum:
                GameWorld.DebugLog("    该奖品已被抽中! libType=%s,itemID=%s,posNum=%s" % (libType, itemID, posNum))
                if posNum == reqPosNum:
                    GameWorld.ErrLog("    该位置已经有抽奖结果,无法重复选择抽奖! libType=%s,num=%s,itemInfoValue=%s,posNum=%s"
                                     % (libType, num, itemInfoValue, posNum))
                    return
                continue
            itemCount, weight = libItemDict[itemID]
            isAddTimes = (itemID in awardTimesTotalInfo)
            canRandItemList.append([weight, itemID, itemCount, num, isAddTimes])
        if canRandItemList:
            randLibItemDict[libType] = [libWeight, libType, canRandItemList]
            GameWorld.DebugLog("        该库有机会抽到物品: libType=%s,libWeight=%s,canRandItemList=%s" % (libType, libWeight, canRandItemList))
        else:
            GameWorld.DebugLog("        该库物品已全被抽完: libType=%s,libWeight=%s,canRandItemList=%s" % (libType, libWeight, canRandItemList))
    if reqPosNum > posNumMax:
        GameWorld.DebugLog("    请求位置异常,无法抽奖! reqPosNum(%s) > posNumMax(%s)" % (reqPosNum, posNumMax))
        return
    if not randLibItemDict:
        GameWorld.DebugLog("    没有可抽奖的奖品了,无法抽奖!")
        return
    randLibInfo = GameWorld.GetResultByWeightList(randLibItemDict.values())
    if not randLibInfo:
        return
    libType, canRandItemList = randLibInfo
    randItemInfo = GameWorld.GetResultByWeightList(canRandItemList)
    if not randItemInfo:
        return
    itemID, itemCount, num, isAddTimes = randItemInfo
    # 扣除抽奖消耗环保值
    updEnvValue = curEnvValue - costEnvValue
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageEnvironmentValue % actNum, updEnvValue)
    # 更新已抽中值
    updItemInfoValue = itemID * 100 + reqPosNum
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num), updItemInfoValue)
    totalTimesNow = 0
    if isAddTimes:
        totalTimesNow = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemTimes % (actNum, libType, itemID)) + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardItemTimes % (actNum, libType, itemID), totalTimesNow)
    playCount += 1
    layerInfoValue = playCount * 100 + layerNum
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GarbageAwardLayerInfo % actNum, layerInfoValue)
    GameWorld.DebugLog("    抽中物品: layerNum=%s,libType=%s,itemID=%s,itemCount=%s,num=%s,reqPosNum=%s,updItemInfoValue=%s,totalTimesNow=%s,updEnvValue=%s,playCount=%s(%s)"
                       % (layerNum, libType, itemID, itemCount, num, reqPosNum, updItemInfoValue, totalTimesNow, updEnvValue, playCount, layerInfoValue))
    # 给物品
    isAuctionItem = 0
    itemList = [[itemID, itemCount, isAuctionItem]]
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["ActGarbageLottery", False, {}])
    # 广播
    if libType == Def_SuperLibType:
        PlayerControl.WorldNotify(0, "GarbageSorting%s" % actNum, [curPlayer.GetPlayerName(), itemID, itemCount])
    # ֪ͨ
    awardItemInfo = [libType, itemID, itemCount, reqPosNum, totalTimesNow]
    Sync_GarbageSortingPlayerInfo(curPlayer, actNum, awardItemInfo)
    return
def Sync_GarbageTaskInfo(curPlayer, actNum, taskID=0, awardItemList=None):
@@ -739,39 +282,6 @@
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_GarbageSortingPlayerInfo(curPlayer, actNum, awardItemInfo=None):
    ## 通知玩家数据信息
    # @param awardItemInfo: 抽奖物品信息 [libType, itemID, itemCount, posNum, totalTimesNow]
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_GarbageSorting, actNum)
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActGarbageSorting", cfgID)
    if not ipyData:
        return
    guideTaskID = IpyGameDataPY.GetFuncCfg("GarbageSorting", 1)
    clientPack = ChPyNetSendPack.tagMCActGarbagePlayerInfo()
    clientPack.ActNum = actNum
    clientPack.GuideTaskFinish = 1 if not guideTaskID else curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageGuideState % actNum)
    clientPack.EnvironmentValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageEnvironmentValue % actNum)
    clientPack.EnvironmentValueHis = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageEnvironmentValueHis % actNum)
    if awardItemInfo:
        libType, itemID, itemCount, posNum, totalTimesNow = awardItemInfo
        awardItem = ChPyNetSendPack.tagMCActGarbageAwardItemResult()
        awardItem.ItemLibType = libType
        awardItem.ItemID = itemID
        awardItem.ItemCount = itemCount
        awardItem.PosNum = posNum
        awardItem.TotalTimesNow = totalTimesNow
        clientPack.AwardItemResult = awardItem
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def Sync_GarbageSortingActionInfo(curPlayer, actNum):
    ## 通知活动信息
    
@@ -784,75 +294,13 @@
    if not ipyData:
        return
    
    templateID = ipyData.GetTemplateID()
    if not templateID:
        return
    actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    layerInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardLayerInfo % actNum)
    layerNum = layerInfoValue % 100
    clientPack = ChPyNetSendPack.tagMCActGarbageSortingInfo()
    clientPack.ActNum = actNum
    clientPack.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
    clientPack.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
    clientPack.LimitLV = ipyData.GetLVLimit()
    clientPack.LayerNum = layerNum
    clientPack.AwardItemList = [] # 奖池物品列表
    awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActGarbageAward", templateID)
    if awardIpyDataList:
        for awardIpyData in awardIpyDataList:
            libType = awardIpyData.GetAwardLibType()
            libItemCount = awardIpyData.GetAwardItemCount()
            libItemDict = __GetGarbageAwardLibItem(awardIpyData.GetLibItemInfo(), actWorldLV)
            layerLimitInfo = awardIpyData.GetItemLayerLimitInfo()
            awardTimesTotalInfo = awardIpyData.GetItemAwardTimesTotalInfo()
            # 奖池物品列表,已生成的,包含已选择的大奖物品
            for num in xrange(libItemCount):
                itemInfoValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemInfo % (actNum, libType, num))
                if not itemInfoValue:
                    break
                itemID, posNum = itemInfoValue / 100, itemInfoValue % 100
                if itemID not in libItemDict:
                    continue
                libItemInfo = libItemDict[itemID]
                awardItem = ChPyNetSendPack.tagMCActGarbageAwardItem()
                awardItem.ItemLibType = libType
                awardItem.ItemID = itemID
                awardItem.ItemCount = libItemInfo[0]
                awardItem.PosNum = posNum
                awardItem.TotalTimesMax = awardTimesTotalInfo.get(itemID, 0)
                awardItem.TotalTimesNow = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GarbageAwardItemTimes % (actNum, libType, itemID))
                awardItem.LayerLimit = layerLimitInfo.get(itemID, 0)
                clientPack.AwardItemList.append(awardItem)
            # 大奖物品待选择库,全部同步
            if libType == Def_SuperLibType:
                for itemID, libItemInfo in libItemDict.items():
                    awardItem = ChPyNetSendPack.tagMCActGarbageAwardItem()
                    awardItem.ItemLibType = libType
                    awardItem.ItemID = itemID
                    awardItem.ItemCount = libItemInfo[0]
                    awardItem.TotalTimesMax = awardTimesTotalInfo.get(itemID, 0)
                    awardItem.LayerLimit = layerLimitInfo.get(itemID, 0)
                    clientPack.SuperItemList.append(awardItem)
                clientPack.SuperItemCount = len(clientPack.SuperItemList)
                clientPack.SuperItemCanChooseCount = libItemCount
    clientPack.AwardItemCount = len(clientPack.AwardItemList)
    clientPack.ResetType = ipyData.GetResetType()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def __GetGarbageAwardLibItem(libItemInfo, actWorldLV):
    ## 获取奖励库物品信息字典,支持按世界等级范围配置的格式
    keyList = libItemInfo.keys()
    if not keyList:
        return {}
    if isinstance(keyList[0], tuple) and len(keyList[0]) == 2:
        return GameWorld.GetDictValueByRangeKey(libItemInfo, actWorldLV, {})
    return libItemInfo