ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActFamilyGCZ.py
@@ -190,10 +190,10 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemID % gridNum, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemCnt % gridNum, 0)
        
#    # 回收道具
#    for itemID in IpyGameDataPY.GetFuncEvalCfg("LianqiUseItem", 5):
#        ItemControler.RecycleItem(curPlayer, itemID, "ActLianqiRecycleItem")
    # 回收道具
    for itemID in IpyGameDataPY.GetFuncEvalCfg("FamilyGCZItem", 2):
        ItemControler.RecycleItem(curPlayer, itemID, "FamilyGCZRecycleItem")
    if state:
        maxEnergy = IpyGameDataPY.GetFuncCfg("FamilyGCZEnergy", 1)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergy, maxEnergy)
@@ -561,7 +561,7 @@
        Sync_FamilyGCZSQInfo(curPlayer, gridNum)
        return
    
    costItemID = ipyData.GetCostItemID()
    costItemID = IpyGameDataPY.GetFuncCfg("FamilyGCZItem", 1)
    costItemCount = ipyData.GetCostItemCnt()
    if not costItemID or not costItemCount:
        return