| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemID % gridNum, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZSQGridItemCnt % gridNum, 0)
|
| | |
|
| | | # # 回收道具
|
| | | # for itemID in IpyGameDataPY.GetFuncEvalCfg("LianqiUseItem", 5):
|
| | | # ItemControler.RecycleItem(curPlayer, itemID, "ActLianqiRecycleItem")
|
| | |
|
| | | # 回收道具
|
| | | for itemID in IpyGameDataPY.GetFuncEvalCfg("FamilyGCZItem", 2):
|
| | | ItemControler.RecycleItem(curPlayer, itemID, "FamilyGCZRecycleItem")
|
| | | |
| | | if state:
|
| | | maxEnergy = IpyGameDataPY.GetFuncCfg("FamilyGCZEnergy", 1)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FamilyGCZEnergy, maxEnergy)
|
| | |
| | | Sync_FamilyGCZSQInfo(curPlayer, gridNum)
|
| | | return
|
| | |
|
| | | costItemID = ipyData.GetCostItemID()
|
| | | costItemID = IpyGameDataPY.GetFuncCfg("FamilyGCZItem", 1)
|
| | | costItemCount = ipyData.GetCostItemCnt()
|
| | | if not costItemID or not costItemCount:
|
| | | return
|