| | |
| | | import FBLogic
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import PlayerSuccess
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| | | import ItemCommon
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| | | import IpyGameDataPY
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| | | import ShareDefine
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| | | import GameFuncComm
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| | | import FBHelpBattle
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| | | import SkillShell
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| | | import PyGameData
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| | | import PetControl
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| | | import NPCCommon
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| | |
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| | | import time
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| | | import math
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| | | #---------------------------------------------------------------------
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| | | def OnLogin(curPlayer):
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| | | NotifyBuyFBBuffInfo(curPlayer)
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| | | return
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| | |
|
| | | ## 玩家副本行为封包 A5 08
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| | | # @param playerIndex 玩家索引
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| | |
| | | if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
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| | | return
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| | |
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
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| | | |
| | | #扣除扫荡道具
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| | | if sweepCostindexList and sweepCostCnt:
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| | | ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
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| | |
| | | FBLogic.OnClientStartFB(curPlayer, tick)
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| | | return
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| | |
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| | | #// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
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| | | #
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| | | #struct tagCMClientStartCustomScene
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD FuncLineID;
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| | | #};
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| | | def OnClientStartCustomScene(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | mapID = clientData.MapID
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| | | funcLineID = clientData.FuncLineID
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| | | DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
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| | | return
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| | |
|
| | | #// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
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| | | #
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| | | #struct tagCMClientExitCustomScene
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| | | #{
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| | | # tagHead Head;
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| | | #};
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| | | def OnClientExitCustomScene(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | DoExitCustomScene(curPlayer)
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| | | return
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| | |
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| | | def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
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| | | ## 进入自定义场景状态
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| | | playerID = curPlayer.GetPlayerID()
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| | | GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
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| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
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| | | curMapID = PlayerControl.GetCustomMapID(curPlayer)
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| | | curLineID = PlayerControl.GetCustomLineID(curPlayer)
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| | | if mapID == curMapID and lineID == curLineID:
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| | | GameWorld.Log(" 玩家当前已经在自定义场景中!无需重新请求!", playerID)
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| | | result = 1
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| | | else:
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| | | GameWorld.Log(" 玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s" |
| | | % (curMapID, curLineID), playerID)
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| | | result = 0
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| | | StartCustomSceneResult(curPlayer, mapID, lineID, result)
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| | | return
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| | | |
| | | #进入副本通用检查
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| | | if mapID:
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| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
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| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
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| | | if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
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| | | StartCustomSceneResult(curPlayer, mapID, lineID, 0)
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| | | return
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| | | |
| | | PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
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| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
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| | | PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
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| | | NPCCommon.ClearPriWoodPile(curPlayer)
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| | | GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
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| | | if mapID:
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| | | PetControl.DoLogic_PetLoadMapOK(curPlayer)
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| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
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| | | |
| | | #默认回满血
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| | | if curPlayer.GetHP() < curPlayer.GetMaxHP():
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| | | curPlayer.SetHP(curPlayer.GetMaxHP())
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| | | |
| | | #通知进入状态
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| | | StartCustomSceneResult(curPlayer, mapID, lineID, 1)
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| | | return
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| | |
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| | | def StartCustomSceneResult(curPlayer, mapID, lineID, result):
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| | | if result != 1:
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| | | DoExitCustomScene(curPlayer)
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| | | resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
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| | | resultPack.MapID = mapID
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| | | resultPack.FuncLineID = lineID
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| | | resultPack.Result = result
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| | | NetPackCommon.SendFakePack(curPlayer, resultPack)
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| | | return
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| | |
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| | | def DoExitCustomScene(curPlayer):
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| | | ## 退出自定义场景状态
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| | | PlayerControl.SetPlayerSightLevel(curPlayer, 0)
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| | | mapID = PlayerControl.GetCustomMapID(curPlayer)
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| | | lineID = PlayerControl.GetCustomLineID(curPlayer)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
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| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
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| | | if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
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| | | FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
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| | | NPCCommon.ClearPriWoodPile(curPlayer)
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| | | |
| | | #默认回满血
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| | | if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP():
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| | | curPlayer.SetHP(curPlayer.GetMaxHP())
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| | | |
| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
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| | | return
|
| | |
|
| | | #// B1 0A 副本购买buff #tagCMFBBuyBuff
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| | | #struct tagCMFBBuyBuff
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD MoneyCnt;
|
| | | #};
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| | | def OnFBBuyBuff(playerIndex, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | | playerID = curPlayer.GetPlayerID()
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| | | mapID = clientData.MapID
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| | | moneyCnt = clientData.MoneyCnt
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| | | ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
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| | | if not ipyData:
|
| | | return
|
| | | addBuffID = ipyData.GetBuffID()
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| | | curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
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| | | if not curSkill:
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| | | return
|
| | | crossMapID = PlayerControl.GetCrossMapID(curPlayer)
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| | | if crossMapID and mapID !=crossMapID:
|
| | | return
|
| | | if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
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| | | return
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| | | |
| | | curTime = int(time.time())
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| | | #判断CD |
| | | timeKey = (mapID, moneyCnt)
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| | | lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
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| | | if lastTime and curTime - lastTime < ipyData.GetBuffCD():
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| | | GameWorld.DebugLog('副本购买buff CD未到 ')
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| | | return
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| | |
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| | | #扣钱
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| | | infoDict = {"MapID":mapID, "addBuffID":addBuffID}
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| | | if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
|
| | | return
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| | | if playerID not in PyGameData.g_fbBuyBuffTimeDict:
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| | | PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
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| | | PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
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| | | NotifyBuyFBBuffInfo(curPlayer)
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| | | if crossMapID:
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| | | msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
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| | | GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
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| | | GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
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| | | return
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| | |
|
| | | SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
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| | | #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
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| | | return
|
| | |
|
| | | def NotifyBuyFBBuffInfo(curPlayer):
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| | | playerID = curPlayer.GetPlayerID()
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| | | buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
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| | | if not buffTimeDict:
|
| | | return
|
| | | packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
|
| | | packData.InfoList = []
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| | | for timeKey, buyTime in buffTimeDict.items():
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| | | mapID, moneyCnt = timeKey
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| | | timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
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| | | timeInfo.MapID = mapID
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| | | timeInfo.MoneyCnt = moneyCnt
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| | | timeInfo.BuyTime = buyTime
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| | | packData.InfoList.append(timeInfo)
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| | | packData.Cnt = len(packData.InfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, packData)
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| | | return
|