hxp
2024-03-20 35a907325bda76a0b97549e8c069cb8fe4464eb5
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -89,8 +89,11 @@
def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
## ------------------ 成员 ----------------------
def GetMemberFightPower(curMember): return curMember.GetExattr3()
def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
def GetMemberFightPower(curMember): return curMember.GetExattr3() + curMember.GetExattr5() * ChConfig.Def_PerPointValue
def SetMemberFightPower(curMember, fightPower):
    curMember.SetExattr5(fightPower / ChConfig.Def_PerPointValue)
    curMember.SetExattr3(fightPower % ChConfig.Def_PerPointValue)
    return
def GetMemberJoinTime(curMember): return curMember.GetExattr4()
def SetMemberJoinTime(curMember, joinTime): return curMember.SetExattr4(joinTime)
@@ -413,13 +416,13 @@
    #通知战盟红包信息
    PlayerFamilyRedPacket.NotifyRedPacketInfo(jionPlayer)
    
    #通知战盟BOSS开启信息
    PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
    #通知战盟BOSS
    PlayerFamilyBoss.OnPlayerJionFamily(curFamily, jionPlayer)
    #通知家族仓库
    PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
    #仙盟拍品
    AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
    SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
    SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
    AddFamilyIDToFightPowerChangeList(curFamily.GetID())
    
    #通知仙盟盛宴题目
@@ -1610,6 +1613,7 @@
#  @param leavePlayerID 离开的玩家ID
#  @return None
def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
    PlayerCompensation.SendMailByKey("LeaveFamilyNotice", [leavePlayerID], [])
    PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
    # 玩家战盟名变更处理
    __OnFamilyNameChange(leavePlayerID, '')
@@ -1984,8 +1988,10 @@
    
    if not PlayerControl.GetIsTJG(curPlayer):
        #上线重置离线时间为0, 非脱机挂才设置
        curMember.SetExattr2(0)
        curMember.SetExattr2(0) # 在线0,脱机1,>1离线时间
        curPlayer.Sync_FamilyInfo()
    else:
        curMember.SetExattr2(1) # 脱机1
    
    curPlayer.MapServer_FamilyRefresh()
    curMember = GetPlayerFamilyMember(curPlayer)
@@ -2681,6 +2687,13 @@
    __SetFamilyActivityDayStateValue(0)
    return
def FamilyOnDayEx(tick):
    familyManager = GameWorld.GetFamilyManager()
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        #仙盟boss
        PlayerFamilyBoss.FamilyBossFBOnDayEx(family)
    return
#---------------------------------------------------------------------
##家族过周
@@ -2715,7 +2728,7 @@
        DataRecordPack.DR_FamilyActiveValueByOnWeek(familyID, family.GetName(), familyActiveValue)
        
        #清除家族boss副本信息
        PlayerFamilyBoss.FamilyBossFBOnWeek(familyID)
        PlayerFamilyBoss.FamilyBossFBOnWeek(family)
        
    return
@@ -2833,7 +2846,7 @@
        GameWorld.ErrLog("key = %s not in tagFamily.txt" % familyLv)
        return 0
    keyStr = ChConfig.FamilySettingDict[index]
    return getattr(curFamilyLvSetting, keyStr)
    return getattr(curFamilyLvSetting, "Get%s" % keyStr)()
#===============================================================================
@@ -2913,7 +2926,7 @@
        GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
        return 0
    offLineTimeNum = curMember.GetExattr2()
    if not offLineTimeNum:
    if not offLineTimeNum or offLineTimeNum == 1:
        return 0
    offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
    return GameWorld.GetPastHour(offLineTime)
@@ -2924,7 +2937,7 @@
    for i in range(0, family.GetCount()):
        member = family.GetAt(i) 
        offLineTimeNum = member.GetExattr2()
        if not offLineTimeNum:
        if not offLineTimeNum or offLineTimeNum == 1:
            #有人在线直接返回
            return 0
        if not offLineTime:
@@ -2959,7 +2972,7 @@
        elif toMember2.GetExattr1() < member.GetExattr1():
            toMember2 = member
        offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() else 0
        offLineHour = GameWorld.GetPastHour(GameWorld.ChangeTimeNumToStr(member.GetExattr2())) if member.GetExattr2() > 1 else 0
        #GameWorld.DebugLog('memberID=%s 离线%s小时,历史贡献度%s'%(member.GetPlayerID(), offLineHour, member.GetExattr1()))
        if offLineHour < 48:
            if not toMember1:
@@ -3327,17 +3340,6 @@
    PlayerFamilyAction.ViewFamilyRequestInfo(curPlayer)
    return
## 开启家族boss副本
#  @param index 玩家索引
#  @param clientData 封包数据结构体
#  @param tick 时间戳
#  @return None
def OpenFamilyBossFB(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    fbMapID = clientData.MapID
    PlayerFamilyBoss.OpenFamilyBossFB(curPlayer, tick)
    return
#===============================================================================
# //A4 06 变更家族成员加入审核方式#tagCGChangeFamilyAcceptJoinType
#struct tagCGChangeFamilyAcceptJoinType
@@ -3559,7 +3561,8 @@
    requestPlayerName = curPlayer.GetName()
    playerLV = curPlayer.GetLV()
    #玩家Id, 等级,职业,战斗力
    actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), curPlayer.GetFightPower()]
    fightPower = PlayerControl.GetFightPower(curPlayer)
    actionDataList = [curPlayer.GetID(), playerLV, curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
    allFamilyActionManager = GameWorld.GetFamilyActionManager()
    familyManager = GameWorld.GetFamilyManager()
    indexList = range(familyManager.GetCount())
@@ -3614,3 +3617,96 @@
        
    PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
    return
##--------------------------------------- 仙盟传功 --------------------------------------------------
def MapServer_FamilyChuangong(curPlayer, msgList):
    msgType, msgData = msgList
    if msgType == "Invite":
        tagPlayerID = msgData[0]
        __DoChuangong_Invite(curPlayer, tagPlayerID)
        return
    if msgType == "Response":
        tagPlayerID, isOK = msgData
        __DoChuangong_Response(curPlayer, tagPlayerID, isOK)
        return
    return
def __CheckChuangongPlayer(curPlayer, tagPlayerID):
    curFamily = curPlayer.GetFamily()
    if not curFamily:
        return
    tagMember = curFamily.FindMember(tagPlayerID)
    if not tagMember:
        GameWorld.DebugLog("非盟友无法传功! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
        return
    tagPlayer = tagMember.GetPlayer()
    if not tagPlayer:
        PlayerControl.NotifyCode(curPlayer, "FairyFeastPlayerOffline")
        return
    return tagPlayer
def __DoChuangong_Invite(curPlayer, tagPlayerID):
    ## 邀请
    playerID = curPlayer.GetPlayerID()
    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
    if not tagPlayer:
        return
    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(playerID, [])
    if tagPlayerID not in invitePlayerIDList:
        invitePlayerIDList.append(tagPlayerID)
        PyGameData.g_chuangongPlayerDict[playerID] = invitePlayerIDList
    clientPack = ChPyNetSendPack.tagGCChuangongInviteInfo()
    clientPack.Clear()
    clientPack.PlayerID = curPlayer.GetPlayerID()
    clientPack.Name = curPlayer.GetName()
    clientPack.NameLen = len(clientPack.Name)
    clientPack.LV = curPlayer.GetLV()
    clientPack.Job = curPlayer.GetJob()
    clientPack.RealmLV = curPlayer.GetOfficialRank()
    NetPackCommon.SendFakePack(tagPlayer, clientPack)
    GameWorld.DebugLog("邀请传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
    return
def __DoChuangong_Response(curPlayer, tagPlayerID, isOK):
    ## 相应
    playerID = curPlayer.GetPlayerID()
    tagPlayer = __CheckChuangongPlayer(curPlayer, tagPlayerID)
    if not tagPlayer:
        return
    invitePlayerIDList = PyGameData.g_chuangongPlayerDict.get(tagPlayerID, [])
    if not isOK:
        if playerID in invitePlayerIDList:
            invitePlayerIDList.remove(playerID)
            PyGameData.g_chuangongPlayerDict[tagPlayerID] = invitePlayerIDList
        GameWorld.DebugLog("拒绝传功: tagPlayerID=%s, %s" % (tagPlayerID, PyGameData.g_chuangongPlayerDict), playerID)
        return
    if not invitePlayerIDList:
        PlayerControl.NotifyCode(curPlayer, "TagHadFinishChuangong")
        return
    if playerID not in invitePlayerIDList:
        GameWorld.DebugLog("不在对方邀请列表了,无法传功: tagPlayerID=%s, %s" % (tagPlayerID, invitePlayerIDList), playerID)
        return
    PyGameData.g_chuangongPlayerDict.pop(tagPlayerID)
    # 通知双方开始传功
    __NotifyChuangongStart(curPlayer, tagPlayer)
    __NotifyChuangongStart(tagPlayer, curPlayer)
    return
def __NotifyChuangongStart(curPlayer, tagPlayer):
    clientPack = ChPyNetSendPack.tagGCChuangongStart()
    clientPack.Clear()
    clientPack.PlayerID = tagPlayer.GetPlayerID()
    clientPack.Name = tagPlayer.GetName()
    clientPack.NameLen = len(clientPack.Name)
    clientPack.LV = tagPlayer.GetLV()
    clientPack.Job = tagPlayer.GetJob()
    clientPack.RealmLV = tagPlayer.GetOfficialRank()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
##--------------------------------------------------------------------------------------------------