| | |
| | | coolDownTime = curSkill.GetCoolDownTime()
|
| | | remainTime = coolDownTime
|
| | | if isPassiveSkill(curSkill):
|
| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
|
| | | # 天赋有减CD效果
|
| | | reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_GiftReduceCD)
|
| | | # 减CD比率
|
| | | if reduceSkillCDPer > 0:
|
| | | remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
|
| | | |
| | | # 被动技能的处理和主动技能区分
|
| | | curSkill.SetRemainTime(remainTime)
|
| | | return
|
| | |
| | | # remainTime = skillData.GetCoolDownTime()
|
| | |
|
| | | reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_ReduceCD)
|
| | |
|
| | | # 减CD比率
|
| | | if reduceSkillCDPer > 0:
|
| | | remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
|
| | |
| | | # @param curNPC NPC实例
|
| | | # @param summonID 召唤兽的NPCID
|
| | | # @return 召唤兽数量
|
| | | def GetSummonCountByNPCID(curNPC, summonID):
|
| | | def GetSummonCountByNPCID(gameObj, summonID):
|
| | | count = 0
|
| | | for i in range(0, curNPC.GetSummonCount()):
|
| | | summonNPC = curNPC.GetSummonNPCAt(i)
|
| | | for i in range(0, gameObj.GetSummonCount()):
|
| | | summonNPC = gameObj.GetSummonNPCAt(i)
|
| | |
|
| | | if not summonNPC:
|
| | | continue
|