ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -99,6 +99,13 @@
    coolDownTime = curSkill.GetCoolDownTime()
    remainTime = coolDownTime
    if isPassiveSkill(curSkill):
        if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
            # 天赋有减CD效果
            reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_GiftReduceCD)
            # 减CD比率
            if reduceSkillCDPer > 0:
                remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
        # 被动技能的处理和主动技能区分
        curSkill.SetRemainTime(remainTime)
        return
@@ -624,10 +631,10 @@
# @param curNPC NPC实例
# @param summonID 召唤兽的NPCID
# @return 召唤兽数量
def GetSummonCountByNPCID(curNPC, summonID):
def GetSummonCountByNPCID(gameObj, summonID):
    count = 0
    for i in range(0, curNPC.GetSummonCount()):
        summonNPC = curNPC.GetSummonNPCAt(i)
    for i in range(0, gameObj.GetSummonCount()):
        summonNPC = gameObj.GetSummonNPCAt(i)
        
        if not summonNPC:
            continue
@@ -1127,6 +1134,10 @@
    if curHP <= 0:
        return
    
    if PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, None, None, ChConfig.TriggerType_ForbidenCure):
        # 禁止治疗
        return
    # 治疗加成
    curePer = PlayerControl.GetCurePer(curObj) if curObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue 
    addValue = int(addValue*curePer*1.0/ChConfig.Def_MaxRateValue)
@@ -1237,7 +1248,7 @@
    # 濒死状态触发技能
    if GameObj.GetHP(curObj) == 0:
        PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
        PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
    
    #无法找到Buff拥有者
    if not buffOwner: