| | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetFBEnterPos"))
|
| | |
|
| | | if callFunc == None:
|
| | | return
|
| | | |
| | | posInfo = callFunc(curPlayer, mapID, lineId, ipyEnterPosInfo, tick)
|
| | | posInfo = ipyEnterPosInfo
|
| | | else:
|
| | | posInfo = callFunc(curPlayer, mapID, lineId, ipyEnterPosInfo, tick)
|
| | | |
| | | if not posInfo:
|
| | | return
|
| | | enterX, enterY = posInfo[:2]
|
| | |
| | |
|
| | | return callFunc(curPlayer, mapID, lineID)
|
| | |
|
| | | ## 进入跨服副本注册数据前逻辑
|
| | | ## @return: 是否可以注册前往跨服副本,次函数中可以写一些扣除消耗逻辑等
|
| | | def OnRegEnterCrossFB(curPlayer, mapID, lineID):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRegEnterCrossFB"))
|
| | | |
| | | if callFunc == None:
|
| | | return True
|
| | | |
| | | return callFunc(curPlayer, mapID, lineID)
|
| | |
|
| | | ## 结束跨服副本
|
| | | def OnEndCrossFB(curPlayer, mapID, lineID, exData):
|
| | |
| | | return
|
| | | return callFunc()
|
| | |
|
| | | ## 是否需要做进入副本通用检查条件逻辑,默认需要检查
|
| | | def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnNeedCheckCanEnterFBComm"))
|
| | | |
| | | if callFunc == None:
|
| | | return True
|
| | | |
| | | return callFunc(curPlayer, mapID, lineID)
|
| | |
|
| | | def OnPlayerLVUp(curPlayer):
|
| | | ## 玩家升级
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|