| | |
| | | import NPCCommon
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| | | import PlayerControl
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| | | import ChConfig
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| | | import FBCommon
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| | |
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| | | def DoResetCrossGrassland(curPlayer, eventType, fdeventID):
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| | | ## 草园重置
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| | |
| | |
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| | | return
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| | |
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| | | def __SetGrasslandVisitState(curPlayer, mapID, lineID, state):
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| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
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| | | if not ipyData:
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| | | return False
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| | | eventID = ipyData.GetID()
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| | | if not PlayerFairyDomain.SetFairyDomainEventState(curPlayer, eventID, state):
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| | | return False
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| | | return True
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| | | ## 是否需要做进入副本通用检查条件逻辑,默认需要检查
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| | | def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
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| | | curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
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| | | return curState != PlayerFairyDomain.FDEventState_Visiting
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| | |
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| | | def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
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| | | if not __SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
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| | | curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
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| | | return curState in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]
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| | |
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| | | ## 进入跨服副本注册数据前逻辑
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| | | ## @return: 是否可以注册前往跨服副本,次函数中可以写一些扣除消耗逻辑等
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| | | def OnRegEnterCrossFB(curPlayer, mapID, lineID):
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| | | curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
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| | | if curState == PlayerFairyDomain.FDEventState_CanVisit:
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| | | delResult = FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID)
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| | | isOK = delResult[0]
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| | | if not isOK:
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| | | return False
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| | | return PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
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| | | |
| | | if curState == PlayerFairyDomain.FDEventState_Visiting:
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| | | return True
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| | | |
| | | return False
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| | |
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| | | ## 跨服功能线路数据缓存,下次开启同样功能线路时会用该数据进行还原之前的副本状态
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| | | def OnGetCrossFuncLineDataCache():
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| | |
| | |
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| | | ## 客户端进入自定义场景
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| | | def OnEnterCustomScene(curPlayer, mapID, lineID):
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| | | __SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
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| | | PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
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| | | return
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| | |
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| | | def DoCheckUpdateGrasslandEnd(curPlayer):
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| | |
| | | GameWorld.DebugLog("草园宝箱怪攻击次数未用完! boxNPCID=%s,attackCount=%s < maxAttackCount=%s" % (boxNPCID, attackCount, maxAttackCount))
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| | | return
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| | |
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| | | __SetGrasslandVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
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| | | PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
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| | | GameWorld.DebugLog("设置草园已完成!mapID=%s, lineID=%s" % (mapID, lineID))
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| | | return
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| | |
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