| | |
| | |
|
| | | __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
|
| | | __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
|
| | | __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed, ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax, |
| | | ChConfig.TYPE_Calc_AttrMaxHP] # 需要记录的非线性战斗属性
|
| | | __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
|
| | |
|
| | | ## 初始化
|
| | | # @param self 类实例
|
| | |
| | | #其他需作为公式参数的系数
|
| | | AtkSpeedParameter = fpParam.GetCftAtkSpeed()
|
| | | LuckyHitParameter = fpParam.GetCftLuckyHit()
|
| | | |
| | | fpEx = 0
|
| | | #装备模块特殊处理
|
| | | if self.mfpType == ShareDefine.Def_MFPType_Equip:
|
| | | AtkPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrATKMax) * fpParam.GetCftAtkPer() # 攻击百分比系数
|
| | | MaxHPPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrMaxHP) * fpParam.GetCftMaxHPPer() # 生命百分比系数
|
| | | fpEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 3))
|
| | | GameWorld.DebugLog("装备模块攻击生命百分比传奇属性战力: fpEx=%s" % fpEx)
|
| | | else:
|
| | | AtkPer = 0
|
| | | MaxHPPer = 0
|
| | |
|
| | | #获取策划配置的表格
|
| | | FightpowerFormula = IpyGameDataPY.GetFuncCfg("FightpowerFormula")
|
| | | totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula)) + fpEx
|
| | | totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula))
|
| | |
|
| | | #GameWorld.DebugLog("MfpType=%s,FightPower=%s, %s" % (self.mfpType, totalFightPower, self.GetMFPAttrStr()))
|
| | | if totalFightPower > ShareDefine.Def_UpperLimit_DWord:
|
| | |
| | | def GetCalcAttrListValue(curPlayer, funcIndex):
|
| | | ## 获取功能点预先计算的所加属性值
|
| | | attrList = [{} for _ in range(4)]
|
| | | for attrIndex, attrDict in enumerate(attrList):
|
| | | for i in xrange(Def_MaxAddAttrTypeCnt):
|
| | | attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
|
| | | if attrType == 0:
|
| | | break
|
| | | attrDict[attrType] = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
|
| | | if isinstance(funcIndex, int):
|
| | | funcIndexList = [funcIndex]
|
| | | elif isinstance(funcIndex, list):
|
| | | funcIndexList = funcIndex
|
| | | else:
|
| | | return attrList
|
| | | |
| | | for funcIndex in funcIndexList:
|
| | | for attrIndex, attrDict in enumerate(attrList):
|
| | | for i in xrange(Def_MaxAddAttrTypeCnt):
|
| | | attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
|
| | | if attrType == 0:
|
| | | break
|
| | | attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
|
| | | if attrType in attrDict:
|
| | | attrDict[attrType] = attrValue + attrDict[attrType]
|
| | | else:
|
| | | attrDict[attrType] = attrValue |
| | | return attrList
|
| | |
|
| | | ## 刷属性时累加功能事先计算好的属性值
|