| | |
| | | totalPlusLv = 0 #出战神兽装备总强化等级
|
| | | fightPowerEx = 0
|
| | | allAttrList = [{} for _ in range(4)]
|
| | | allAttrListEquip = [{} for _ in range(4)]
|
| | | allAttrListEquipPlus = [{} for _ in range(4)]
|
| | | equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
|
| | |
|
| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
|
| | | equipPackCount = dogzEquipPack.GetCount()
|
| | |
| | | if curEquip.IsEmpty():
|
| | | continue
|
| | |
|
| | | equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
|
| | | |
| | | #itemID = curEquip.GetItemTypeID()
|
| | | # 装备基础属性
|
| | | for effIndex in xrange(curEquip.GetEffectCount()):
|
| | |
| | | if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
|
| | | continue
|
| | | effValue = curEffect.GetEffectValue(0)
|
| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
|
| | | #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
|
| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
|
| | | #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
|
| | |
|
| | | # 强化属性
|
| | | curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
|
| | |
| | | if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
|
| | | for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
|
| | | plusAttrValue = plusAttrValueList[plusIndex]
|
| | | PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
|
| | | #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
|
| | | PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
|
| | | #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
|
| | |
|
| | | # 传奇属性
|
| | | ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
|
| | | #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList))
|
| | | ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
|
| | | #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
|
| | |
|
| | | # 附加战力
|
| | | fightPowerEx += ipyData.GetFightPowerEx()
|
| | |
|
| | | # 保存计算值
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
|
| | | |
| | | #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
|
| | | equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
|
| | | #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
|
| | | fightPowerEx += equipFightPowerEx
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
|
| | |
|
| | | # 技能属性,从Def_CalcAttrFunc_Dogz获取
|