hxp
2018-11-06 369e52f7a7b980c882ca322615b1995796fe9223
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -510,6 +510,9 @@
    totalPlusLv = 0 #出战神兽装备总强化等级
    fightPowerEx = 0
    allAttrList = [{} for _ in range(4)]
    allAttrListEquip = [{} for _ in range(4)]
    allAttrListEquipPlus = [{} for _ in range(4)]
    equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
    
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    equipPackCount = dogzEquipPack.GetCount()
@@ -540,6 +543,8 @@
            if curEquip.IsEmpty():
                continue
            
            equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
            #itemID = curEquip.GetItemTypeID()
            # 装备基础属性
            for effIndex in xrange(curEquip.GetEffectCount()):
@@ -550,8 +555,8 @@
                if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
                    continue
                effValue = curEffect.GetEffectValue(0)
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
                
            # 强化属性
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
@@ -563,18 +568,25 @@
                if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
                    for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
                        plusAttrValue = plusAttrValueList[plusIndex]
                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
                        
            # 传奇属性
            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrList))
            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
            
        # 附加战力
        fightPowerEx += ipyData.GetFightPowerEx()
        
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
    #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
    #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
    fightPowerEx += equipFightPowerEx
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
    
    # 技能属性,从Def_CalcAttrFunc_Dogz获取