ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
@@ -73,7 +73,8 @@
    if TotalRechargeID == playerTotalRechargeID:
        #GameWorld.DebugLog("累计充值活动ID不变,不处理!", curPlayer.GetPlayerID())
        return
    actWorldLV = actTotalRechargeInfo.get(ShareDefine.ActKey_WorldLV, 0)
    playerWorldLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeWorldLV)
    templateID = GetTemplateID(actTotalRechargeInfo.get(ShareDefine.ActKey_CfgID, 0), actTotalRechargeInfo.get(ShareDefine.ActKey_DayIndex, 0))
    playerTemplateID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeTemplateID)
    
@@ -81,10 +82,11 @@
                       % (TotalRechargeID, playerTotalRechargeID, state, templateID, playerTemplateID), playerID)
    
    # 未领取的奖励邮件发放
    __SendTotalRechargeMail(curPlayer, playerTemplateID)
    __SendTotalRechargeMail(curPlayer, playerTemplateID, playerWorldLV)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeID, TotalRechargeID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeTemplateID, templateID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeWorldLV, actWorldLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeGold, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeAwardRecord, 0)
    
@@ -92,7 +94,7 @@
    Sync_TotalRechargeInfo(curPlayer)
    return True
def __SendTotalRechargeMail(curPlayer, playerTemplateID):
def __SendTotalRechargeMail(curPlayer, playerTemplateID, playerWorldLV):
    # 未领取的奖励邮件发放
    
    if not playerTemplateID:
@@ -120,7 +122,7 @@
            continue
        awardRecord |= pow(2, awardIndex) 
        
        awardItemList = ipyData.GetAwardItem().get(str(job), [])
        awardItemList = __GetItemList(ipyData.GetAwardItem(), job, playerWorldLV)
        batchPlayerIDList.append([playerID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([needGold])
@@ -130,6 +132,21 @@
        PlayerControl.SendMailBatch("TotalRechargeMail", batchPlayerIDList, batchAddItemList, batchParamList)
        
    return
def __GetItemList(itemDict, job, worldLV):
    #{世界等级范围:[(物品ID,个数,是否绑定), ...]},若物品ID要区分职业则配{世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]}
    itemList = []
    itemInfoList = GameWorld.GetDictValueByRangeKey(itemDict, worldLV, [])
    for itemInfo in itemInfoList:
        if type(itemInfo[0]) == dict:
            itemID = itemInfo[0].get(job)
            if not itemID:
                GameWorld.ErrLog('累计充值奖励未配置该职业itemDict=%s,job=%s'%(itemDict, job))
                continue
        else:
            itemID = itemInfo[0]
        itemList.append([itemID, itemInfo[1], itemInfo[2]])
    return itemList
def AddTotalRechargeGold(curPlayer, addGold):
    if addGold <= 0:
@@ -194,7 +211,8 @@
        return
    
    needGold = awardIpyData.GetNeedGold()
    awardItemList = awardIpyData.GetAwardItem().get(str(curPlayer.GetJob()), [])
    actWorldLV = actTotalRechargeInfo.get(ShareDefine.ActKey_WorldLV, 0)
    awardItemList = __GetItemList(ipyData.GetAwardItem(), curPlayer.GetJob(), actWorldLV)
    
    curRechargeGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeGold)
    if curRechargeGold < needGold: