| | |
| | | import PlayerControl
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| | | import IPY_GameServer
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| | | import CrossRealmPlayer
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| | | import GameWorldBoss
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| | | import CrossRealmPK
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| | | import PlayerQuery
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| | | import PlayerTalk
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| | | import CrossBoss
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| | | import ChConfig
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| | | import GMShell
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| | |
|
| | | import traceback
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| | |
| | | def OnCrossServerReceiveMsg(recvMsg, tick):
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| | | ## 跨服服务器收到信息处理
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| | | try:
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| | | GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
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| | | #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
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| | | msgDict = eval(recvMsg)
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| | |
|
| | | msgType = msgDict.get("MsgType", -1)
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| | | msgData = msgDict.get("Data", "")
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| | | serverGroupID = msgDict.get("ServerGroupID", 0)
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| | | |
| | | |
| | | if msgType == ShareDefine.ClientServerMsg_PKMatch:
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| | | CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
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| | |
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| | |
| | | elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
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| | | CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
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| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
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| | | PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_GMCMD:
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| | | GMShell.ClientServerMsg_GMCMD(msgData, tick)
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| | |
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| | |
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
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| | | CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
|
| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
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| | | PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
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| | | MapServer_CrossSetPlayerAttrValue(msgData)
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| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
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| | | MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
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| | |
|
| | | else:
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| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
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| | |
| | | return
|
| | |
|
| | | def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
|
| | | ''' 收到子服启动成功通知 |
| | | ''' 收到子服连接成功通知 |
| | | 当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
|
| | | '''
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| | | GameWorld.Log("收到跨服子服启动成功通知!")
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| | | GameWorld.Log("收到跨服子服连接成功通知!")
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| | | CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
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| | | CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
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| | | CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
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| | | return
|
| | |
|
| | | def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
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| | | ## 收到子服信息,需要发送到地图服务器处理
|
| | | |
| | | if not isinstance(msgData, dict):
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| | | return
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| | | tagPlayerID = msgData.get("PlayerID")
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| | | if not tagPlayerID:
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| | | return
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| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
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| | | if not tagPlayer:
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| | | return
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| | | msgInfo = str([msgType, msgData, serverGroupID])
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| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
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| | | return
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| | |
|
| | | def MapServer_CrossSetPlayerAttrValue(msgData):
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| | | for playerID, setAttrInfoList in msgData.items():
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| | | player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if not player:
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| | | return
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| | | msgInfo = str(setAttrInfoList)
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| | | player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
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| | | return
|
| | |
|
| | | ## ================================================================================================
|
| | |
| | | ## 子服收到跨服服务器信息
|
| | | dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
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| | | dataMsg = dataPack.GetData()
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| | | GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
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| | | #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
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| | |
|
| | | try:
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| | | msgDict = eval(dataMsg)
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| | |
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_Notify:
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| | | PlayerControl.CrossServerMsg_Notify(msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
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| | | PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
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| | | CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
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| | |
| | | elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
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| | | CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
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| | | CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
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| | | CrossBoss.CrossServerMsg_CrossBossState(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_PutInItem:
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| | | CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
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| | | CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
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| | | GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
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| | | PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
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| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
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| | | CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
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| | | |
| | | else:
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| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
|
| | |
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def MapServer_ClientServerReceiveMsg(msgType, msgData):
|
| | | ## 收到跨服服务器信息,需要发送到地图服务器处理
|
| | | |
| | | if not isinstance(msgData, dict):
|
| | | return
|
| | | tagPlayerID = msgData.get("PlayerID")
|
| | | if not tagPlayerID:
|
| | | return
|
| | | tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
|
| | | if not tagPlayer:
|
| | | return
|
| | | msgInfo = str([msgType, msgData])
|
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | # 连接跨服服务器状态
|
| | | # 1 为连接成功; 其他为失败,失败会延迟通知
|
| | |
| | | ## 子服收到跨服服务器信息
|
| | | dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
|
| | | result = dataPack.GetResult()
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| | | connState = 1 if result == 1 else 0
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| | | GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
|
| | | |
| | | if result != 1:
|
| | | GameWorld.Log("--OnClientServerReceiveMsg disconn")
|
| | | CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
|
| | | return
|
| | |
|
| | | GameWorld.Log("OnConnCorossServer conn success!!!")
|
| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
|
| | | GameWorld.Log(" 服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
|
| | | return
|
| | | |
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
|
| | | GameWorld.Log("通知跨服主服务器链接成功, 可接收最新跨服活动状态及数据...")
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def OnGameServerInitOK():
|
| | | ## 子服启动成功
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | |
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
|
| | | GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
|
| | | dataMsg = {"ServerGroupID":serverGroupID}
|
| | | SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
|
| | | return
|
| | |
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| | |
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| | | |