ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -35,6 +35,7 @@
import IpyGameDataPY
import PlayerAttrFruit
import GameMap
import OpenServerCampaign
import PlayerMagicWeapon
import PassiveBuffEffMng
import CalcNoLineEffect
@@ -235,15 +236,16 @@
    
    # 当前状态处理
    if curState == ShareDefine.Def_PetState_Fight:
        curPet = curPlayer.GetPetMgr().GetFightPet()
        if curPet:
            #已是出战状态, C++召唤坐标和人重叠
            resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
            curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
        return
        #PetControl.ReCallFightPet(curPlayer)
#        curPet = curPlayer.GetPetMgr().GetFightPet()
#        if curPet:
#            #已是出战状态, C++召唤坐标和人重叠
#            resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
#            curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
#            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
#            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
#        return
        #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦!
        PetControl.ReCallFightPet(curPlayer)
   
    else:
        pass
@@ -316,9 +318,9 @@
    PetControl.SetPetHP(rolePet, rolePet.GetMaxHP(), False)
    
    #---通知客户端---
    rolePet.Sync_PetInfo()
    #rolePet.Sync_PetInfo()
    #刷新技能栏
    rolePet.Sync_SkillList()
    #rolePet.Sync_SkillList()
    
    #---收到"宠物出战"请求---
    #检查是否可出战
@@ -469,6 +471,9 @@
            PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
    RefreshPetItemAddAttr(curPlayer, True)
    SetPetSkillFightPower(curPlayer)    # 技能战力重算
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
    return True
@@ -682,16 +687,34 @@
    
        SetPetSkillFightPower(curPlayer)    # 技能战力重算
        RefreshPetItemAddAttr(curPlayer, True)
        # 开服活动数据
        OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1])
    extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
    extraInfoDict.update(eval(petDataItem.GetUserData()))
    DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
        
    #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
    return
def GetTotalPetLV(curPlayer):
    totalPetLV = 0
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        petItem = petPack.GetAt(i)
        if petItem.IsEmpty():
            continue
        petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
        petIpyData = GetPetIpydata(petItemNPCID)
        if not petIpyData:
            continue
        totalPetLV += classLV
    return totalPetLV
## 刷新宠物数据物品增加的属性
def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
@@ -756,7 +779,8 @@
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
    totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
    # 果实给人物加属性, 魂石果实算附加属性层,单独计算
    PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
    
    #灵兽技能给人物加的属性
    learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)