| | |
| | | import PassiveBuffEffMng
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| | | import SkillCommon
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| | | import SkillShell
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| | | import PlayerSuccess
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| | | import DataRecordPack
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| | | import PlayerWeekParty
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| | |
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| | | import time
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| | |
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| | |
| | |
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| | | # 设置成功后才能刷技能
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| | | PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
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| | | if not isFight:
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID})
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| | | return
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| | |
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| | |
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| | |
| | | continue
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| | |
|
| | | destEquip = dogzEquipPack.GetAt(equipPackIndex)
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| | | desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
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| | | srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
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| | | if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip):
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| | | succIndexList.append(equipIndex)
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| | | dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
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| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
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| | |
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| | | GameWorld.DebugLog(" 穿戴成功索引列表: %s" % succIndexList, playerID)
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| | | if not succIndexList:
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| | |
| | |
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| | | # 助战状态换装需要刷属性
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| | | if GetDogzIsHelpFight(curPlayer, dogzID):
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | | |
| | | return
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| | |
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| | |
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| | |
| | | # 助战状态换装需要刷属性
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| | | if GetDogzIsHelpFight(curPlayer, dogzID):
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| | | SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | return
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| | |
| | | if curItem.IsEmpty():
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| | | GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
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| | | return
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| | | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
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| | | |
| | | isFight = True if batteState else False
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| | | GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
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| | | SetDogzIsHelpFight(curPlayer, dogzID, isFight)
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | if isFight and ipyData.GetHelpBattleNotify():
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| | | curTime = int(time.time())
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| | | playerName = curPlayer.GetPlayerName()
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| | | notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
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| | | lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
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| | | if curTime - lastNotifyTime >= notifyCD * 60:
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| | | PlayerControl.WorldNotify(0, notifyKey, notifyParamList)
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| | | PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
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| | | g_helpBattleNotifyTimeDict[dogzID] = curTime
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| | | return
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| | |
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| | |
| | | GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID)
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| | |
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| | | Sync_DogzInfo(curPlayer)
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| | | PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1])
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| | | return
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| | |
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| | |
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| | |
| | | % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
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| | |
|
| | | if isRefreshAtrr:
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| | | RefreshDogzAttr(curPlayer)
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| | | RefreshDogzAttr(curPlayer, True)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
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| | | curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
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| | |
| | |
|
| | | return retLV, retExp
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| | |
|
| | | def RefreshDogzAttr(curPlayer):
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| | | def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
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| | | ## 刷新神兽属性
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| | | |
| | | totalPlusLv = 0 #出战神兽装备总强化等级
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| | | fightPowerEx = 0
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| | | allAttrList = [{} for _ in range(4)]
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| | | allAttrListEquip = [{} for _ in range(4)]
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| | | allAttrListEquipPlus = [{} for _ in range(4)]
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| | | equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
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| | |
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| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
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| | | equipPackCount = dogzEquipPack.GetCount()
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| | |
| | | if curEquip.IsEmpty():
|
| | | continue
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| | |
|
| | | equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
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| | | |
| | | #itemID = curEquip.GetItemTypeID()
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| | | # 装备基础属性
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| | | for effIndex in xrange(curEquip.GetEffectCount()):
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| | |
| | | if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
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| | | continue
|
| | | effValue = curEffect.GetEffectValue(0)
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| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
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| | | #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
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| | | PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
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| | | #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
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| | |
|
| | | # 强化属性
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| | | curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
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| | | totalPlusLv += curPlusLV
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| | | plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
|
| | | if plusIpyData:
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| | | plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
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| | |
| | | if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
|
| | | for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
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| | | plusAttrValue = plusAttrValueList[plusIndex]
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| | | PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
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| | | #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
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| | | PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
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| | | #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
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| | |
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| | | # 传奇属性
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| | | ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
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| | | #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList))
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| | | ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
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| | | #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
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| | |
|
| | | # 附加战力
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| | | fightPowerEx += ipyData.GetFightPowerEx()
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| | |
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| | | # 保存计算值
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
|
| | | |
| | | #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
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| | | equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
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| | | #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
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| | | fightPowerEx += equipFightPowerEx
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
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| | |
|
| | | # 技能属性,从Def_CalcAttrFunc_Dogz获取
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| | | skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
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| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
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| | | #成就
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| | | if isUpdateSucc:
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| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
|
| | | return
|
| | |
|
| | | def GetFightDogzTotalPlusLv(curPlayer):
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| | | #出战的神兽装备总强化等级
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| | | totalPlusLv = 0
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| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
|
| | | equipPackCount = dogzEquipPack.GetCount()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for dogzIndex in xrange(ipyDataMgr.GetDogzCount()):
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| | | if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex):
|
| | | continue
|
| | | ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex)
|
| | | dogzID = ipyData.GetDogzID()
|
| | | startIndex = (dogzID - 1) * DogzEquipCount
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| | | for equipIndex in range(startIndex, startIndex + DogzEquipCount):
|
| | | if equipIndex < 0 or equipIndex >= equipPackCount:
|
| | | break
|
| | | curEquip = dogzEquipPack.GetAt(equipIndex) |
| | | if curEquip.IsEmpty():
|
| | | continue
|
| | | curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
|
| | | totalPlusLv += curPlusLV
|
| | | return totalPlusLv
|
| | |
|
| | | # 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
|
| | | def CalcDogzBattleSkillAttr(curPlayer):
|