ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -30,6 +30,7 @@
import ShareDefine
import ItemCommon
import PlayerSuccess
import FBHelpBattle
import EventReport
import math
@@ -350,9 +351,9 @@
            FBCommon.Notify_FB_Over(curPlayer, {FBCommon.Over_isPass: 0})
            continue
        overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
        #增加助战积分
        isHelp = False
        if FBCommon.GetIsHelpFight(curPlayer):
            FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
            isHelp = True
        else:
            #给奖励
            needSpace = len(prizeItemList)
@@ -374,7 +375,10 @@
            expPoint = addExp / ChConfig.Def_PerPointValue
            overDict[FBCommon.Over_exp] = exp
            overDict[FBCommon.Over_expPoint] = expPoint
        addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, 0, isHelp)
        overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
        FBCommon.Notify_FB_Over(curPlayer, overDict)
        #成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ChaosDemon, 1, [playerCount, star])