ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -428,16 +428,11 @@
        EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
        EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
        #增加助战积分
#        if isHelpFight:
#            EventShell.EventRespons_FBEvent(curPlayer, "helpzmsl_%s"%lineID)
#            FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
#            overDict.pop(FBCommon.Over_itemInfo, 0)
#        else:
        # 如果在副本中过天,则只给物品奖励,不变更过关信息
        if not isInFBOnDay:
            FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
            FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID)
            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
            needSyncFBData = False
        else:
            curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)