| | |
| | | EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
|
| | | EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
|
| | | #增加助战积分
|
| | | # if isHelpFight:
|
| | | # EventShell.EventRespons_FBEvent(curPlayer, "helpzmsl_%s"%lineID)
|
| | | # FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
|
| | | # overDict.pop(FBCommon.Over_itemInfo, 0)
|
| | | # else:
|
| | | # 如果在副本中过天,则只给物品奖励,不变更过关信息
|
| | | if not isInFBOnDay:
|
| | | FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
|
| | | FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID)
|
| | | addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
|
| | | overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
|
| | | needSyncFBData = False
|
| | | else:
|
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
|