| | |
| | | import copy
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| | | import ConfigParser
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| | | import PyGameData
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| | |
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| | | import urllib
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| | | import md5
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| | | #---------------------------------------------------------------------
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| | | #设置允许的最大迭代数目, 默认1000
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| | |
| | | return curNPC
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| | | return
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| | |
|
| | | def FindNPCByNPCIDEx(copyMapID, npcID):
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| | | #查询某条分线的npc
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| | | gameNPCManager = GetNPCManager()
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| | | for index in xrange(gameNPCManager.GetNPCCountByGWIndex(copyMapID)):
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| | | curNPC = gameNPCManager.GetNPCByIndexByGWIndex(copyMapID, index)
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| | | curID = curNPC.GetID()
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| | | if curID == 0:
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| | | continue
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| | | if npcID == curNPC.GetNPCID():
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| | | return curNPC
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| | | return
|
| | | #---------------------------------------------------------------------
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| | | ##根据NPC的类型选择返回对象
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| | | # @param npcIndex NPC索引
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| | |
| | | return
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| | |
|
| | |
|
| | | # 向运维发送邮件,用于需要紧急处理的信息
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| | | # 此处不包含服务器报错的汇报
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| | | def SendGameStateMail(msgInfo):
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| | | # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo
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| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
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| | | groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
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| | | userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
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| | | getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo))
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| | | |
| | | GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
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| | |
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| | |
|