xdh
2019-06-10 383717a8ea488971e4f665da9499bb030ba11a69
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -28,6 +28,9 @@
import PlayerSuccess
import PlayerMagicWeapon
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
import PlayerWeekParty
g_runeLVExpDict = {}
@@ -96,6 +99,9 @@
        qualityPerDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 2, {})
        if itemColor in qualityPerDict:
            value *= float(qualityPerDict[itemColor])
        extraValueDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 4, {})
        value += extraValueDict.get(itemColor, 0)
        if isSpecial:
            specialPer = IpyGameDataPY.GetFuncCfg(keyStr, 3)
            if specialPer:
@@ -164,18 +170,10 @@
## 获取符印是否已解锁
def GetIsOpenByRuneID(curPlayer, itemid):
    itemData = GameWorld.GetGameData().GetItemByTypeID(itemid)
    if not itemData:
        return
    curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
    curEff = itemData.GetEffectByIndex(0)
    curRuneType = curEff.GetEffectID()
    floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
    towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
    for floor, typeList in towerRuneTypeDict.items():
        if curRuneType in typeList:
            floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
            return curPassLV >= floorkey
    ipyData = GetRuneIpyData(itemid)
    if ipyData:
        curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
        return curPassLV >= ipyData.GetTowerID()
    # 没配置限制层数解锁的默认解锁
    return True
@@ -211,7 +209,9 @@
        if not srcIpyData:
            GameWorld.DebugLog("该符印没有配置属性! 无法镶嵌! itemID=%s" % srcRuneItemID, curPlayer.GetPlayerID())
            return True
        srcRuneAttrType = srcIpyData.GetAttrType()
        srcRuneAttrTypeList = srcIpyData.GetAttrType()
        srcRuneAttrTypeCntDict = {attrType:1 for attrType in srcRuneAttrTypeList}
        maxSameAttrRuneCnt = IpyGameDataPY.GetFuncCfg('RuneUnlock', 5)
        # 判断是否已有镶嵌该属性类型
        doubleCnt = 0 #双属性符印个数
        for RuneNum in xrange(1, maxRuneHole + 1):
@@ -225,13 +225,19 @@
            if not ipyData:
                continue
            attrTypeList = ipyData.GetAttrType()
            if srcRuneAttrType == attrTypeList:
                GameWorld.DebugLog("已有镶嵌该属性类型! 无法镶嵌! RuneHoleNum=%s,srcRuneAttrType=%s" % (RuneNum, srcRuneAttrType), curPlayer.GetPlayerID())
                return True
            for attrType in attrTypeList:
                if attrType in srcRuneAttrTypeCntDict:
                    srcRuneAttrTypeCntDict[attrType] += 1
                    if srcRuneAttrTypeCntDict[attrType] > maxSameAttrRuneCnt:
                        GameWorld.DebugLog(
                            "该属性类型已镶嵌数量超过%s! 无法镶嵌! ,attrType=%s" % (maxSameAttrRuneCnt, attrType),
                            curPlayer.GetPlayerID())
                        return
            if len(attrTypeList) > 1:
                doubleCnt +=1
        
        if len(srcRuneAttrType) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer):
        if len(srcRuneAttrTypeList) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer):
            GameWorld.DebugLog("当前可镶嵌双属性符印个数已达上限%s! 无法镶嵌! itemID=%s" % (doubleCnt, srcRuneItemID), curPlayer.GetPlayerID())
            return True
        
@@ -254,11 +260,12 @@
        if emptyIndex == -1:
            GameWorld.DebugLog("符印背包已满,无法摘下! ", curPlayer.GetPlayerID())
            return True
        desRuneData = 0
        # 摘下设置孔数据为0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % srcRuneNum, 0)
        ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, emptyIndex, srcRuneData)
    dataDict = {'desBackPack':desBackPack, 'srcRuneData':srcRuneData, 'desRuneData':desRuneData}
    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
    RefreshRuneAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    Sync_RuneInfo(curPlayer)
@@ -304,6 +311,7 @@
    RuneItemID = ItemControler.GetRuneItemID(RuneData)
    RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
    RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
    RuneSource = ItemControler.GetRuneItemSource(RuneData)
    itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
    if not itemData:
        return
@@ -321,7 +329,7 @@
        return
    
    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock)
    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource)
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost):
        curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
        GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s" 
@@ -364,7 +372,10 @@
        runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
        totalLV += runeItemPlusLV
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
    return
#// A5 66 符印分解 #tagCMRuneDecompose
@@ -389,8 +400,7 @@
    totalMJ = 0
    packIndex = ShareDefine.rptRune
    placeList = xrange(ItemCommon.GetVPackCnt(packIndex)) if (isAll or clientData.QualityCnt > 0) else clientData.PlaceIndexList
    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, ChConfig.MWPrivilege_RuneDecompose)
    addPer = int(wmpIpyData.GetEffectValue()) if wmpIpyData else 0
    addPer = 0
    for place in placeList:
        RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
        if not RuneData:
@@ -422,7 +432,7 @@
                    decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
                    
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if ipyData:
            if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]:
                totalMJ += ipyData.GetNeedMJ()
            
@@ -524,19 +534,19 @@
        GameWorld.DebugLog('    符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList))
        return
    
    needMJ = ipyData.GetNeedMJ()
    infoDict = {"TagItemID":tagItemID}
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
        return
    if 0 not in packList:
        #如果没有背包的材料要判断格子数
        emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1)
        if emptySpace < 1:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune])
            GameWorld.DebugLog('    符印合成 背包格子数量不足1个')
            return 
    needMJ = ipyData.GetNeedMJ()
    infoDict = {"TagItemID":tagItemID}
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
        return
    totalPoint = 0
    for itemID in materialsIDList:
        decompose = 0
@@ -560,7 +570,11 @@
        ItemCommon.DelVPackItem(curPlayer, ShareDefine.rptRune, indexList1, ChConfig.ItemDel_Rune)
    if indexList2:
        for index in indexList2:
            srcRuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % index, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % index, 0)
            dataDict = {'doType':'RuneCompound', 'srcRuneData':srcRuneData, 'desRuneData':0}
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
        Sync_RuneInfo(curPlayer)
        RefreshRuneAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -568,8 +582,10 @@
    #给新物品
    curItem = ItemControler.GetOutPutItemObj(tagItemID)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound)
    PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}])
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitRuneCompound, 1)
    return