|  |  |  | 
|---|
|  |  |  | if not PlayerSpringSale.IsSpringSaleShopType(shopType): | 
|---|
|  |  |  | return | 
|---|
|  |  |  | elif operationActionShopType == 2: | 
|---|
|  |  |  | actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FlashSale, {}) | 
|---|
|  |  |  | state = actInfo.get(ShareDefine.ActKey_State, 0) | 
|---|
|  |  |  | if not state: | 
|---|
|  |  |  | GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID()) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state, actInfo.get(ShareDefine.ActKey_WorldLV, 0)) | 
|---|
|  |  |  | if not shopTypeList: | 
|---|
|  |  |  | return | 
|---|
|  |  |  | actShopType = shopTypeList[0] | 
|---|
|  |  |  | if shopType != actShopType: | 
|---|
|  |  |  | GameWorld.DebugLog("限时抢购非活动中的商店类型!state=%s,shopType=%s,actShopType=%s,shopTypeList=%s" | 
|---|
|  |  |  | % (state, shopType, actShopType, shopTypeList), curPlayer.GetPlayerID()) | 
|---|
|  |  |  | if not PlayerFlashSale.IsFlashSaleShopType(shopType): | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 物品信息 | 
|---|