ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -209,7 +209,8 @@
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        if helpPlayerInfoDict.get("NeedGoldCall", 0):
            goldCallCost = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 5) # 付费召唤消耗仙玉,优先消耗绑玉
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, goldCallCost)
            # 恺英版改为直接扣绑玉灵石 2019/10/8
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldCallCost)
            if not costMoneyList:
                return
            
@@ -325,7 +326,8 @@
        
        if refreshCount >= freeRefreshCount:
            costGold = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 3)
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold)
            # 恺英版改为直接扣绑玉灵石 2019/10/8
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, costGold)
            if not costMoneyList:
                GameWorld.DebugLog("货币不足!无法刷新助战!")
                return