| | |
| | | return []
|
| | | if TYPE_Price == ShareDefine.TYPE_Price_Gold_Paper_Money:
|
| | | TYPE_Price = IPY_GameWorld.TYPE_Price_Gold_Money #新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 2019/3/26
|
| | | #恺英版: 恢复绑玉,但是不使用先绑玉再仙玉的规则,原来先绑玉再仙玉的规则一样为默认扣仙玉 2019/10/8
|
| | |
|
| | | if TYPE_Price in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper,
|
| | | IPY_GameWorld.TYPE_Price_Silver_Money, IPY_GameWorld.TYPE_Price_Silver_Paper]:
|
| | |
| | | GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
|
| | | return True
|
| | |
|
| | | ## 恺英版去除了仙缘币,改为直接获得绑玉灵石
|
| | | if priceType == ShareDefine.TYPE_Price_XianyuanCoin:
|
| | | priceType = IPY_GameWorld.TYPE_Price_Gold_Paper
|
| | | |
| | | if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
|
| | | if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
|
| | | #超过金钱上限
|