ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2829,6 +2829,7 @@
        return []
    if TYPE_Price == ShareDefine.TYPE_Price_Gold_Paper_Money:
        TYPE_Price = IPY_GameWorld.TYPE_Price_Gold_Money #新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 2019/3/26
        #恺英版: 恢复绑玉,但是不使用先绑玉再仙玉的规则,原来先绑玉再仙玉的规则一样为默认扣仙玉 2019/10/8
        
    if TYPE_Price in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper,
                      IPY_GameWorld.TYPE_Price_Silver_Money, IPY_GameWorld.TYPE_Price_Silver_Paper]:
@@ -3134,6 +3135,10 @@
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
        return True
    
    ## 恺英版去除了仙缘币,改为直接获得绑玉灵石
    if priceType == ShareDefine.TYPE_Price_XianyuanCoin:
        priceType = IPY_GameWorld.TYPE_Price_Gold_Paper
    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
        if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
            #超过金钱上限