| | |
| | | import GameMap
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| | | import collections
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| | | import PassiveBuffEffMng
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| | | import EffGetSet
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| | | import ChEquip
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| | | import SkillShell
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| | | import FBCommon
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| | | import IpyGameDataPY
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| | |
| | |
|
| | | #升级技能CD直接冷却
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| | | curSkill.SetRemainTime(0)
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| | | learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {})
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| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
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| | | PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID])
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| | | elif skillTypeID in learnSkillNotifyDict:
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| | | PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID]) |
| | | else:
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| | | #通知技能已升级成功 GeRen_admin_31379
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| | | PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()])
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| | |
| | | return
|
| | |
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID)
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| | | ChEquip.ChangeEquipfacadeByLingGen(curPlayer)
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| | | if curElementSkillID and curElementSkillID != selectSkillID:
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| | | #原技能删除
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| | | skillManager.DeleteSkillBySkillTypeID(curElementSkillID)
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| | |
| | | ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', skillTypeID)
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| | | mainSkillID = ipyData.GetMainSkillID()
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, 0)
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| | | ChEquip.ChangeEquipfacadeByLingGen(curPlayer)
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| | | isNotify = True
|
| | | else:
|
| | | for _ in xrange(updSkillLV-curSkillLV):
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| | |
| | |
|
| | | #这个技能是Buff
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| | | if SkillCommon.IsBuff(curSkill):
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| | | if ChConfig.Def_SkillType_LstPlsBuffAtk == curSkill.GetSkillType():
|
| | | if curSkill.GetSkillType() in [ChConfig.Def_SkillType_LstPlsBuffAtk, ChConfig.Def_SkillType_PassiveLstPlsBuffAtk]:
|
| | | defender = attacker
|
| | | return __DoLogic_AddBuff(attacker, defender, curSkill, isEnhanceSkill, tick, tagRoundPosX, tagRoundPosY)
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| | |
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| | |
| | |
|
| | | # 当技能类型为被动技能并且tag字段为0,则此技能为媒介用于触发技能 SkillEnhance1 SkillEnhance2
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| | | skill1 = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillEnhance1())
|
| | | if skill1:
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| | | if skill1 and GameWorld.CanHappen(skill1.GetHappenRate(), ChConfig.Def_MaxRateValue):
|
| | | result = True if UsePassiveTriggerSkill(attacker, skill1, target, tick, True) else result
|
| | |
|
| | | skill2 = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillEnhance2())
|
| | | if skill2:
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| | | if skill2 and GameWorld.CanHappen(skill2.GetHappenRate(), ChConfig.Def_MaxRateValue):
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| | | result = True if UsePassiveTriggerSkill(attacker, skill2, target, tick, True) else result
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| | |
|
| | | SkillCommon.SetSkillRemainTime(curSkill, PlayerControl.GetReduceSkillCDPer(attacker), tick, attacker)
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