ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2126,7 +2126,7 @@ dBeHurtPer = PlayerControl.GetBeHurtPer(defObj) # 加深受到伤害百分比 dFightPower = defObj.GetFightPower() dFinalHurtReducePer = PlayerControl.GetFinalHurtReducePer(defObj) dFinalHurtReducePer = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer) dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer) else: dIgnoreDefRateReduce = 0 # 无视防御比率抗性