| | |
| | |
|
| | | return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
|
| | |
|
| | | def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
|
| | | ## 获取跨服常规分区
|
| | | def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
|
| | | ## 获取跨服分区
|
| | | zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
|
| | | crossZoneName = GameWorld.GetCrossZoneName()
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
|
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
|
| | | if not ipyDataList:
|
| | | return
|
| | | for ipyData in ipyDataList:
|
| | |
| | | if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
|
| | | or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
|
| | | return ipyData
|
| | | GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
|
| | | return
|
| | |
|
| | | def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
|
| | | ## 获取本服对应跨服玩法分区地图信息
|
| | | def GetServerCrossZoneMapIpyData(zoneID, mapID):
|
| | | ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
|
| | | if mapID not in ChConfig.Def_CrossZoneMapTableName:
|
| | | return
|
| | | tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
|
| | | if not serverGroupID:
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
|
| | | if not zoneIpyData:
|
| | | return
|
| | | commZoneID = zoneIpyData.GetZoneID()
|
| | | return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
|
| | | return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
|
| | |
|
| | | def IsCrossServerOpen():
|
| | | ## 跨服服务器是否开放中
|
| | |
| | |
|
| | | def DoEnterCrossRealm(curPlayer):
|
| | | ## 玩家进入跨服处理,本服的逻辑处理
|
| | | curPlayer.SetCanAttack(False)
|
| | | curPlayer.SetVisible(False)
|
| | | curPlayer.SetSight(0)
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | curPet.SetVisible(False)
|
| | | PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
|
| | | return
|
| | |
|
| | | def DoExitCrossRealm(curPlayer):
|
| | | ## 玩家退出跨服处理,本服的逻辑处理
|
| | | GameWorld.Log("DoExitCrossRealm...", curPlayer.GetPlayerID())
|
| | | curPlayer.SetCanAttack(True)
|
| | | curPlayer.SetVisible(True)
|
| | | curPlayer.SetSight(1)
|
| | | curPlayer.RefreshView()
|
| | | curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
|
| | | curPlayer.RefreshView()
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | curPet.SetVisible(True)
|
| | | PlayerControl.SetPlayerSightLevel(curPlayer, 0)
|
| | | if PlayerControl.GetCrossMapID(curPlayer):
|
| | | PlayerControl.SetCrossMapID(curPlayer, 0)
|
| | | return
|