ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py
@@ -12,8 +12,20 @@
#---------------------------------------------------------------------
import ChConfig
import GameObj
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if passiveEffect.GetEffectValue(1):
        # 普通攻击有效
        useSkill = skillkwargs.get("useSkill", None)
        if useSkill and useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
            return False
    if passiveEffect.GetEffectValue(2):
        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):
            #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(2))
            return False
    return True