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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: 目标指定skillTypeID的buff下,按层级算提高技能伤害, 属于自己的buff才有效
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-5-6 下午05:10:52
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | #
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| | | #---------------------------------------------------------------------
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| | |
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| | | import ChConfig
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| | | import GameWorld
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| | | import SkillCommon
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| | | import GameObj
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| | |
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| | | # 目标某个状态时触发
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | if not defender:
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| | | return False
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| | | if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
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| | | #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
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| | | return False
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| | | return True
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| | | |
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| | | def GetValue(attacker, defender, effect):
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| | | buff = SkillCommon.FindBuffByOwner(defender, effect.GetEffectValue(2), attacker.GetID(), attacker.GetGameObjType())
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| | | if not buff:
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| | | return 0
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| | | return effect.GetEffectValue(0)*buff.GetLayer()
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