ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -51,7 +51,7 @@
import PlayerGeTui
import ChEquip
import QuestCommon
import random
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -200,8 +200,6 @@
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID)
    
    # 先弥补错失的时间
    LoginFixTJG(curPlayer, True)
    GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID))
    return
@@ -442,7 +440,8 @@
    
    # 2.物品
    OnTJGDropItems(curPlayer, npcID, killCnt)
    #任务道具
    OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
    # VIP杀怪加攻
    PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
    
@@ -560,6 +559,28 @@
    NoteEatEquip(curPlayer, eatCount, giveCnt)
    CheckPackFull(curPlayer)
    
def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
    #掉落任务道具
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
        # 满了不再给物品
        return
    dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
    for missionID, dropInfo in dropTaskItemDict.items():
        if not curPlayer.FindMission(missionID):
            continue
        npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
        if npclv < npclvLimit:
            continue
        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
        giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
        if giveItemCnt <= 0:
            continue
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
        if packSpace < 1:
            #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
            continue
        ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
    return
    
def CheckPackFull(curPlayer):
    if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -631,6 +652,7 @@
def NotifyTJGInfo(curPlayer):
    
    if curPlayer.GetIP() == "127.0.0.1":
        LoginFixTJG(curPlayer, True)
        return
    
    # 脱机挂没有运作情况下 弥补收益
@@ -821,7 +843,7 @@
    
    # 超过5分钟部分补偿
    seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300
    seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2)
    if seconds <= 0:
        return
    times = min(seconds, tjgTime)
@@ -835,7 +857,9 @@
        # 此时由服务端重新找一次挂机NPC
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
    
    GameWorld.DebugLog("弥补脱机----npcid  %s-%s"%(curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times))
    GameWorld.DebugLog("弥补脱机----npcid  %s-%s-%s"%(
                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
    
    
    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级