| | |
| | | import PlayerGeTui
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| | | import ChEquip
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| | | import QuestCommon
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| | |
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| | | import random
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| | |
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| | | # 可吞噬的装备位
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| | | Def_EatItem_EquipPlace = [
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| | |
| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID)
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| | |
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| | | # 先弥补错失的时间
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| | | LoginFixTJG(curPlayer, True)
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| | | GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID))
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| | | return
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| | |
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| | |
| | |
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| | | # 2.物品
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| | | OnTJGDropItems(curPlayer, npcID, killCnt)
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| | | |
| | | #任务道具
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| | | OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
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| | | # VIP杀怪加攻
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| | | PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
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| | |
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| | |
| | | NoteEatEquip(curPlayer, eatCount, giveCnt)
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| | | CheckPackFull(curPlayer)
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| | |
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| | | def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
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| | | #掉落任务道具
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| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
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| | | # 满了不再给物品
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| | | return
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| | | dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
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| | | for missionID, dropInfo in dropTaskItemDict.items():
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| | | if not curPlayer.FindMission(missionID):
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| | | continue
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| | | npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
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| | | if npclv < npclvLimit:
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| | | continue
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| | | haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
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| | | giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
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| | | if giveItemCnt <= 0:
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| | | continue
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| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
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| | | if packSpace < 1:
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| | | #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
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| | | continue
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| | | ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
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| | | return
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| | |
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| | | def CheckPackFull(curPlayer):
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| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
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| | |
| | | def NotifyTJGInfo(curPlayer):
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| | |
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| | | if curPlayer.GetIP() == "127.0.0.1":
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| | | LoginFixTJG(curPlayer, True)
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| | | return
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| | |
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| | | # 脱机挂没有运作情况下 弥补收益
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| | |
| | |
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| | |
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| | | # 超过5分钟部分补偿
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| | | seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300
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| | | seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2)
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| | | if seconds <= 0:
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| | | return
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| | | times = min(seconds, tjgTime)
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| | |
| | | # 此时由服务端重新找一次挂机NPC
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
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| | |
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| | | GameWorld.DebugLog("弥补脱机----npcid %s-%s"%(curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times))
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| | | GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%(
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| | | curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
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| | | curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
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| | |
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| | |
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| | | # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
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