hxp
2018-12-26 3a3ad99a1761438e31bc6860e94b43cb4f165513
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -41,14 +41,10 @@
import PlayerBourse
import GameWorldActionTeHui
import PlayerXMZZ
import GameWorldMergePK
import GameWorldShopItem
import MergeChildMsg
import PlayerTruck
import PlayerMergeEvent
import HighLadder
import EventReport
import MergePlayer
import PlayerCompensation
import PlayerFamilyRedPacket
import PlayerFamilyStore
@@ -63,10 +59,14 @@
import IpyGameDataPY
import PlayerTalk
import PlayerGeTui
import PlayerStore
import GameWorldActionControl
import PlayerFBHelpBattle
import GMT_CTG
import PyGameData
import GMShell
import IPY_PlayerDefine
import CrossRealmPK
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -76,7 +76,15 @@
#  @return None
#  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def PlayerLogin(index, tick):
    GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    try:
        __Func_PlayerLogin(curPlayer, tick)
    except:
        curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
        import traceback
        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
    return
#---------------------------------------------------------------------
@@ -85,10 +93,10 @@
#  @param tick 当前时间
#  @return None
#  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def __Func_PlayerLogin(index, tick):
def __Func_PlayerLogin(curPlayer, tick):
    
    #玩家登录初始化
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
    #玩家在线时间初始化
    InitPlayerOnLineTime(curPlayer, tick)
    #玩家响应信息初始化
@@ -115,21 +123,12 @@
        # 通知广播信息
        GMCommon.SendBroadCastToClient(curPlayer)
    
        # 在非跨服服务器上线时,在跨服PK赛期间如果roomID不为0则重置
        #if not GameWorld.IsMergeServer() and GameWorldMergePK.IsMergePKMatchOpen() \
        #    and curPlayer.GetVsRoomId() != 0:
        #    PlayerControl.SetVsRoomId(curPlayer, 0)
        PlayerTruck.SyncPlayerTruckStartTime(curPlayer)
        #通知玩家交易所挂单情况
        PlayerBourse.OnPlayerLogin(curPlayer)
        #上线广播
        __CheckWorldNotifyOnLogin(curPlayer, tick)
        #上线奖励处理
        #PlayerMergeEvent.MergeEventOnPlayerLogin(curPlayer)
        #MergePlayer.OnPlayerLogin(curPlayer)
        
        #仙盟红包
        PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
@@ -143,7 +142,8 @@
        PlayerXMZZ.OnXMZZOnLogin(curPlayer)
        #等级奖励
        PlayerLVAward.OnPlayerLogin(curPlayer)
        #商店购买次数
        PlayerStore.OnPlayerLogin(curPlayer)
        #通知世界boss信息
        GameWorldBoss.OnPlayerLogin(curPlayer)
        #家族副本boss状态通知
@@ -158,6 +158,10 @@
        GameWorldActionControl.OnPlayerLogin(curPlayer)
        #玩家等级记录
        PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
        #副本助战
        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
        #跨服PK
        CrossRealmPK.OnPlayerLogin(curPlayer)
        
        GMShell.OnPlayerLogin(curPlayer)
        GMT_CTG.OnPlayerLogin(curPlayer)
@@ -171,7 +175,7 @@
#  @return None
def __CheckWorldNotifyOnLogin(curPlayer, tick):
    # 跨服服务器不广播
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    
    limitLV = IpyGameDataPY.GetFuncCfg("BillBoardPlayerLoginNotify", 2) # 最低等级限制
@@ -245,31 +249,6 @@
    diff_Time = loginTime - logoffTime
    #天数 * 24小时 * 60 分钟 + 秒
    return diff_Time.days * 24 * 60 * 60 + diff_Time.seconds
## 统计客户端跨服赛激活时间
#  @param index 玩家索引
#  @return None
def SendMergeWarOpen(curPlayer):
    # 发送跨服赛服务器信息
    mapConfig = GameConfig.GetConfig()
    mergeServerIP = mapConfig.get("MergeServerIP")
    mergeServerPort = mapConfig.get("MergeServerPort")
    if not mergeServerIP:
        return
    mergeServerInfo = ChPyNetSendPack.tagMergeServerInfo()
    mergeServerInfo.ServerIPLen = len(mergeServerIP)
    mergeServerInfo.ServerIP = mergeServerIP
    mergeServerInfo.Port = mergeServerPort
    mergeServerInfo.IsMergeServer = GameWorld.IsMergeServer()
    NetPackCommon.SendFakePack(curPlayer, mergeServerInfo)
    return
## 跨服赛通知奖励
#  @param curPlayer: 玩家实例
#  @return: None
def MSGetReward(curPlayer):
    #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
    return
## 运营登陆信息处理
#  @param curPlayer
@@ -481,7 +460,16 @@
#  @return None
#  @remarks 函数详细说明.
def PlayerDisconnect(index, tick):
    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    try:
        __Func_PlayerDisconnect(curPlayer, tick)
    except:
        import traceback
        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
    #调用底层下线
    curPlayer.DoDisconnect()
    return
## 玩家下线(封包参数)
@@ -489,11 +477,10 @@
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def __Func_PlayerDisconnect(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
def __Func_PlayerDisconnect(curPlayer, tick):
    
    #跨服匹配PK
    #GameWorldMergePK.OnLeaveServer(curPlayer)
    CrossRealmPK.OnLeaveServer(curPlayer)
    
    #组队玩家离线
    PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -505,11 +492,8 @@
    # 设置家族成员离线时间
    SetPlayerOfflineTime(curPlayer)
    
    #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
    #------------镖车逻辑
    #TruckPlayerDisconnectProcess(curPlayer, tick)
    #调用底层下线
    curPlayer.DoDisconnect()
    return
## 设置玩家离线时间
@@ -597,11 +581,6 @@
        curPlayer.SetFightPower(packValue)
        return
    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
        #设置玩家跨服预赛排位
        PlayerControl.SetMergeWarRank(curPlayer, packValue)
        return
    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
        #队伍相关相关审核开关状态
        PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -645,6 +624,12 @@
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
        PlayerControl.SetVIPExpireTime(curPlayer, packValue)
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
    elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
        curPlayer.SetOperateInfo(packValue);
    
@@ -658,7 +643,8 @@
    PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
    #家族刷新
    PlayerFamily.PlayerRefresh(curPlayer, tick)
    #副本助战
    PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
    return
## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -754,7 +740,7 @@
    #改到mapServer登录成功通知
    #Sync_PyServerDataTimeToClient(curPlayer, tick)
    
    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
    
    #刷新人物日期状态
    PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)