| | |
| | | TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
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| | | TriggerType_SuperHit, # 暴击时 触发技能
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| | | TriggerType_SuperHitValue, # 暴击时 增加暴击值
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| | | TriggerType_AttackPlayer, # 击中玩家(群攻多次触发) 同 TriggerType_HurtObjAddBuff
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| | | TriggerType_StormAttackOneByOne, # 类剑刃风暴攻击1对1触发技能 |
| | | TriggerType_ReduceCD, # 减少CD
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| | | TriggerType_SuperHitSkillPer, # 暴击时,增加技能伤害 10
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| | | TriggerType_AttackAddFinalValue, #增加输出伤害
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| | |
| | | TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
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| | | TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
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| | | TriggerType_AddLayer, # BUFF层级增加时 52
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| | | ) = range(1, 53)
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| | | TriggerType_ForbidenCure, # 禁止治疗 53
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| | | TriggerType_PassiveBuffValue, ## 被动buff值计算中二次获取被动值 54
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| | | TriggerType_AttackKillHappen, ## 对被动技能斩杀的概率增强 55
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| | | TriggerType_AddBuffOver, # 添加buff之后触发技能 56
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| | | TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能 57
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| | | TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD 58
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| | | ) = range(1, 59)
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| | |
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| | |
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| | | # NPC功能类型定义
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