ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4299,7 +4299,7 @@
TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
TriggerType_SuperHit, # 暴击时 触发技能
TriggerType_SuperHitValue, # 暴击时 增加暴击值
TriggerType_AttackPlayer, # 击中玩家(群攻多次触发)  同 TriggerType_HurtObjAddBuff
TriggerType_StormAttackOneByOne, # 类剑刃风暴攻击1对1触发技能
TriggerType_ReduceCD, # 减少CD
TriggerType_SuperHitSkillPer, # 暴击时,增加技能伤害 10
TriggerType_AttackAddFinalValue,   #增加输出伤害
@@ -4344,7 +4344,13 @@
TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50
TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51
TriggerType_AddLayer, # BUFF层级增加时 52
) = range(1, 53)
TriggerType_ForbidenCure, # 禁止治疗 53
TriggerType_PassiveBuffValue, ## 被动buff值计算中二次获取被动值 54
TriggerType_AttackKillHappen, ## 对被动技能斩杀的概率增强 55
TriggerType_AddBuffOver, # 添加buff之后触发技能 56
TriggerType_StormAttackOver, # 类剑刃风暴每攻击一次触发技能  57
TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD  58
) = range(1, 59)
# NPC功能类型定义