ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -54,7 +54,9 @@
import PlayerSuccess
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FormulaControl
import PlayerGoldGift
import PlayerFlashSale
import PlayerWing
import ChEquip
@@ -461,7 +463,7 @@
    relation = BaseAttack.GetTagRelation(curPlayer, curTag, None, tick)
    #判断是否敌对关系
    if relation[0] != ChConfig.Type_Relation_Enemy :
        AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
        #AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
        return
    
    return curTag
@@ -572,16 +574,6 @@
        posX = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosX)
        posY = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosY)
        
        #执行逻辑,应该在入口设置好消耗,这边只是扣除
        #=======================================================================
        # isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
        # if transportType == ChConfig.Def_Transport_Type_BigMap or not isFreedomTransBuff:
        #    isAutoBuy = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransAutoBuyItem)
        #    #传送支付处理
        #    if not ChPlayer.PayForTransport(curPlayer, transportType, isAutoBuy):
        #        return
        #=======================================================================
        if not TransCostAfterPrepare(curPlayer):
            return
        
@@ -637,7 +629,7 @@
    if not result:
        return
    
    FBLogic.OnCollectOK(curPlayer, tick)
    FBLogic.OnCollectOK(curPlayer, curNPC.GetNPCID(), tick)
    return
#---------------------------------------------------------------------
@@ -1237,6 +1229,10 @@
    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
    #开服红包处理
    PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
    #限时抢购
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #地图经验
    ProcessAreaExp(curPlayer, tick)
    return
@@ -1467,4 +1463,27 @@
    #GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID())
    return
    
def ProcessAreaExp(curPlayer, tick):
    ##给场景经验
    mapID = GameWorld.GetMap().GetMapID()
    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
    expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
    if not expAwardInfo:
        return
    if len(expAwardInfo) != 2:
        return
    secondCD, expFormula = expAwardInfo
    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_MapAreaExpTick)
    if not lastTick:
        curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
        return
    if tick - lastTick < secondCD:
        return
    curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
    
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    reLV = curPlayer.GetLV()
    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula))
    PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
    return