ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -108,6 +108,7 @@
    #    remainTime = skillData.GetCoolDownTime()
    
    reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_ReduceCD)
    # 减CD比率
    if reduceSkillCDPer > 0:
        remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
@@ -1127,6 +1128,10 @@
    if curHP <= 0:
        return
    
    if PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, None, None, ChConfig.TriggerType_ForbidenCure):
        # 禁止治疗
        return
    # 治疗加成
    curePer = PlayerControl.GetCurePer(curObj) if curObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue 
    addValue = int(addValue*curePer*1.0/ChConfig.Def_MaxRateValue)
@@ -1237,7 +1242,7 @@
    # 濒死状态触发技能
    if GameObj.GetHP(curObj) == 0:
        PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
        PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
    
    #无法找到Buff拥有者
    if not buffOwner: