| | |
| | | import GameWorld
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| | | import GameObj
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| | | import IPY_GameWorld
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| | |
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| | | import PassiveBuffEffMng
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| | | # 血量低于XX
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | if not defender:
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| | |
| | | if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(0):
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| | | return False
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| | |
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| | | return GameWorld.CanHappen(effect.GetEffectValue(1))
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| | | value = effect.GetEffectValue(1)
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| | |
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| | | value += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_AttackKillHappen)
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| | |
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| | | return GameWorld.CanHappen(value)
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| | |
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| | |
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| | | def GetValue(attacker, defender, effect):
|