| | |
| | | DWORD CftSpeedPer; //移动速度百分比系数
|
| | | DWORD CftAtkPer; //攻击百分比系数
|
| | | DWORD CftMaxHPPer; //生命百分比系数
|
| | | DWORD CftJobAHurtAddPer; //对目标战士伤害加成
|
| | | DWORD CftJobBHurtAddPer; //对目标法师伤害加成
|
| | | DWORD CftJobCHurtAddPer; //对目标弓箭伤害加成
|
| | | DWORD CftJobAAtkReducePer; //战士攻击伤害减免
|
| | | DWORD CftJobBAtkReducePer; //法师攻击伤害减免
|
| | | DWORD CftJobCAtkReducePer; //弓箭攻击伤害减免
|
| | | };
|
| | |
|
| | | //NPC掉落表
|
| | |
| | | DWORD SkillAtkRateReduceC; // 技能减伤百分比系数
|
| | | DWORD HitC; // 命中系数
|
| | | DWORD MissC; // 闪避系数
|
| | | DWORD SkillAddPer1C; // 技能伤害增强1系数
|
| | | DWORD SkillAddPer2C; // 技能伤害增强2系数
|
| | | DWORD SkillAddPer3C; // 技能伤害增强3系数
|
| | | DWORD SkillAddPer4C; // 技能伤害增强4系数
|
| | | DWORD SkillAddPer5C; // 技能伤害增强5系数
|
| | | DWORD SkillAddPer6C; // 技能伤害增强6系数
|
| | | DWORD SkillAddPer7C; // 技能伤害增强7系数
|
| | | DWORD SkillReducePer1C; // 受到技能伤害减少1系数
|
| | | DWORD SkillReducePer2C; // 受到技能伤害减少2系数
|
| | | DWORD SkillReducePer3C; // 受到技能伤害减少3系数
|
| | | DWORD SkillReducePer4C; // 受到技能伤害减少4系数
|
| | | DWORD SkillReducePer5C; // 受到技能伤害减少5系数
|
| | | DWORD SkillReducePer6C; // 受到技能伤害减少6系数
|
| | | DWORD SkillReducePer7C; // 受到技能伤害减少7系数
|
| | | };
|
| | |
|
| | | //成就表
|
| | |
| | | BYTE PacketCnt; //红包个数
|
| | | };
|
| | |
|
| | | //节日红包每日任务表
|
| | |
|
| | | struct tagActFeastRedPacketTask
|
| | | {
|
| | | BYTE _FeastDay; //节日第几天
|
| | | BYTE _FeastTaskType; //节日任务类型
|
| | | DWORD _FeastTaskData; //节日任务数据
|
| | | WORD TotalTimes; //任务目标数
|
| | | WORD RedPacketID; //奖励红包ID
|
| | | };
|
| | |
|
| | | //NPC秀表
|
| | |
|
| | | struct tagNPCShow
|
| | |
| | | DWORD CostCopper; //铜钱找回铜钱消耗
|
| | | dict CopperReward; //铜钱找回奖励
|
| | | list JobItemList; //职业物品列表
|
| | | };
|
| | |
|
| | | //采集物表
|
| | |
|
| | | struct tagCollectNPC
|
| | | {
|
| | | DWORD _NPCID; //ID
|
| | | BYTE PrepareTime; //采集耗时,秒
|
| | | list LostHPPer; //采集掉血,[每X秒,掉血百分比]
|
| | | BYTE MaxCollectCount; //每日可采集次数,0限制
|
| | | char CollectCountLimitNotify; //无采集次数采集提示
|
| | | list CollectAward; //采集奖励物品, [物品ID,个数,是否绑定]
|
| | | };
|
| | |
|
| | | //宝箱表开启
|
| | |
| | | list SeasonDanLVAwardList; //赛季段位奖励物品列表
|
| | | };
|
| | |
|
| | | //跨服Boss蓬莱仙境分区表
|
| | |
|
| | | struct tagCrossPenglaiZone
|
| | | {
|
| | | BYTE ZoneID; //分区ID
|
| | | list ServerGroupIDList; //服务器组ID列表
|
| | | DWORD _MapID; //场景地图ID
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _CopyMapID; //虚拟线路ID
|
| | | WORD PosX; //坐标X
|
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //聚魂表
|
| | |
|
| | | struct tagGatherSoul
|
| | |
| | | DWORD _LV; //等级
|
| | | BYTE NeedExp; //升级所需经验
|
| | | dict AddAttr; //属性
|
| | | };
|
| | |
|
| | | //周狂欢活动时间表
|
| | |
|
| | | struct tagActWeekParty
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | list TemplateID; //模板编号
|
| | | dict PointAward; //总积分奖励
|
| | | };
|
| | |
|
| | | //周狂欢表
|
| | |
|
| | | struct tagWeekParty
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE ActionType; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //登录奖励时间表
|
| | |
|
| | | struct tagActLoginAward
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | list TemplateID; //模板编号
|
| | | };
|
| | |
|
| | | //登录奖励模板表
|
| | |
|
| | | struct tagLoginAward
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE ActionType; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | };
|
| | |
|
| | | //诛仙装备套装属性表
|
| | |
|
| | | struct tagZhuXianSuitAttr
|
| | | {
|
| | | BYTE _SuitType; //套装类型
|
| | | BYTE _SuitLV; //套装等级
|
| | | list SuitAttrIDList; //属性ID列表
|
| | | list SuitAttrValueList; //属性值列表
|
| | | };
|
| | |
|
| | | //诛仙BOSS表
|
| | |
|
| | | struct tagZhuXianBoss
|
| | | {
|
| | | DWORD NPCID; //ID
|
| | | BYTE _LineID;
|
| | | WORD KillTime; //击杀总时间秒
|
| | | WORD RealmLV; //需要境界
|
| | | DWORD ZhuXianScore; //需要诛仙总评分
|
| | | };
|
| | |
|
| | | //诛仙塔表
|
| | |
|
| | | struct tagZhuXianTower
|
| | | {
|
| | | DWORD _ID; //塔编号
|
| | | DWORD NPCID; //npcid
|
| | | list FirstAward; //首次S级奖励
|
| | | dict GradeAward; //评级奖励
|
| | | WORD UnLockEquipPlace; //解锁的装备位
|
| | | DWORD NeedPower; //推荐战力
|
| | | };
|
| | |
|
| | | //诛仙装备分解表
|
| | |
|
| | | struct tagZhuXianEquipDecompose
|
| | | {
|
| | | BYTE _ClassLV; //阶级
|
| | | dict DecomposeInfo; //{(产出物品ID,..):饼图,..}
|
| | | };
|
| | |
|
| | | //节日巡礼活动时间表
|
| | |
|
| | | struct tagActFeastWeekParty
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | list TemplateID; //模板编号
|
| | | dict PointAward; //总积分奖励
|
| | | };
|
| | |
|
| | | //节日巡礼模板表
|
| | |
|
| | | struct tagFeastWeekParty
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE ActionType; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //新仙界盛典-全民来嗨表
|
| | |
|
| | | struct tagNewAllPeopleParty
|
| | | {
|
| | | BYTE _ID; //ID
|
| | | WORD TotalTimes; //总次数
|
| | | WORD AddPoint; //每完成次数获得嗨点
|
| | | };
|
| | |
|
| | | //新仙界盛典-全民来嗨奖励表
|
| | |
|
| | | struct tagNewAllPeoplePartyAward
|
| | | {
|
| | | BYTE _WorldLvNum; //世界等级档
|
| | | DWORD _Index; //索引
|
| | | DWORD NeedPoint; //需要点数
|
| | | dict Award; //奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
|
| | | }; |