xdh
2019-01-28 3abbce4e81bf7f359c1db9380a9569aaa0c3da76
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -46,6 +46,7 @@
import SkillShell
import FBCommon
import IpyGameDataPY
import EquipZhuXian
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -247,7 +248,8 @@
    #还在冷却时间内无法释放
    if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
        PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
        #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
        playerSkill.Sync_Skill()
        return False
    #5:检查玩家的魔法值是否够用这个技能
@@ -887,6 +889,7 @@
    Def_Attack_DelayTick = 5000
    # tick 误差过大则过滤
    if abs(clientTick - tick) > Def_Attack_DelayTick:
        curPlayer.Sync_ClientTick()
        GameWorld.DebugLog("tick 误差过大则过滤 > 5000")
        return False
    
@@ -1063,6 +1066,7 @@
def AttackFailNotify(curPlayer, curSkill, reason=0):
    sendPack = ChPyNetSendPack.tagMCAttackFail()
    sendPack.SkillID = curSkill.GetSkillID()
    sendPack.Reason = reason
    NetPackCommon.SendFakePack(curPlayer, sendPack)
#--------------------------玩家使用技能
#===============================================================================
@@ -1832,8 +1836,11 @@
    
    #升级技能CD直接冷却
    curSkill.SetRemainTime(0)
    learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {})
    if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
        PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID])
    elif skillTypeID in learnSkillNotifyDict:
        PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID])
    else:
        #通知技能已升级成功 GeRen_admin_31379
        PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()])
@@ -1875,6 +1882,11 @@
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
            return False
    #诛仙技能学习判断
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
        if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
            return False
    #经验检测
    skillLvUpNeedExp = upSkill.GetLVUpCostExp()
    
@@ -2716,7 +2728,8 @@
        if curPlayerSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
                                            ChConfig.Def_SkillFuncType_FbSPSkill,
                                            ChConfig.Def_SkillFuncType_GiftSkill,
                                            ChConfig.Def_SkillFuncType_GWSkill]:
                                            ChConfig.Def_SkillFuncType_GWSkill,
                                            ChConfig.Def_SkillFuncType_ZhuXian]:
            # 根据技能情况调整
            continue