| | |
| | |
|
| | | #升级技能CD直接冷却
|
| | | curSkill.SetRemainTime(0)
|
| | | learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {})
|
| | | if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
|
| | | PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID])
|
| | | elif skillTypeID in learnSkillNotifyDict:
|
| | | PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID]) |
| | | else:
|
| | | #通知技能已升级成功 GeRen_admin_31379
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()])
|
| | |
| | | if curPlayerSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
|
| | | ChConfig.Def_SkillFuncType_FbSPSkill,
|
| | | ChConfig.Def_SkillFuncType_GiftSkill,
|
| | | ChConfig.Def_SkillFuncType_GWSkill]:
|
| | | ChConfig.Def_SkillFuncType_GWSkill,
|
| | | ChConfig.Def_SkillFuncType_ZhuXian]:
|
| | | # 根据技能情况调整
|
| | | continue
|
| | |
|