xdh
2019-05-17 3ac8357d3566b50e1bbab71e9026ea3789b6ecda
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -85,7 +85,6 @@
        SetSuccFinish(curPlayer, succID, 0)
        
        Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
        PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID)
        EventShell.EventRespons_SuccessFinish(curPlayer, succID)
        
    return 
@@ -564,9 +563,9 @@
        classLV = ItemCommon.GetItemClassLV(curEquip)
        if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
        if equipIndex in ChConfig.BaseEquipPlace_Weapon:
        if equipIndex in ChConfig.EquipPlace_BaseWeapon:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
        elif equipIndex in ChConfig.BaseEquipPlace_Armor:
        elif equipIndex in ChConfig.EquipPlace_BaseArmor:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV])
        
        elif equipIndex == ShareDefine.retWing: