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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | # @todo: |
| | | ##@package
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| | | #
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| | | # @todo: 攻击处于XX状态下的目标后触发被动技能
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| | | #
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| | | # @author: Alee
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| | | # @date 2018-1-9 下午09:39:37
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| | | # @date 2019-5-10 下午03:44:42
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| | | # @version 1.0
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| | | #
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| | | # @note:
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| | |
| | | import GameObj
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| | | import PlayerControl
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| | |
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| | | # 目标某个状态时触发
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| | |
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | if not defender:
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| | | return False
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| | |
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| | | if GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):#ChConfig.Def_PlayerState_Stun):
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| | | #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
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| | | return True
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| | |
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| | | return False
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| | | ownerID, ownerType = 0, 0
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| | | if effect.GetEffectValue(1):
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| | | ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
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| | |
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| | | # 增加伤害值
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| | | def GetValue(attacker, defender, effect):
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| | | return effect.GetEffectValue(0)
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| | | if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(0), ownerID, ownerType):
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| | | return False
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| | |
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| | | return True |