| | |
| | | import PlayerGeTui
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| | | #import PlayerManorWar
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| | | import GameWorldBoss
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| | | #import GameWorldActionTeHui
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| | | #import HighLadder
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| | | import PlayerCompensation
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| | | #import GameWorldShopItem
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| | | import ReadChConfig
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| | | import EventReport
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| | | #import ReloadModule
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| | |
| | | Dispose_DataBase_GMShell(tick)
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| | | ##处理重开服务器后, 活动继续开启逻辑根据天数
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| | | #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
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| | | #定时神秘商店刷新
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| | | #GameWorldShopItem.Dispose_ShopItemRefresh(tick)
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| | |
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| | | #定时向RouteServer发送消息
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| | | Dispose_SendMsg_RouteServer(tick)
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| | |
| | | CrossRealmPK.OnGameServerInitOK()
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| | | #世界boss被杀次数重置
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| | | #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
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| | | #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
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| | |
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| | | __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载
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| | |
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| | |
| | | GameWorldFamilyWar.OnMapServerInitOK()
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| | | # 领地争夺战
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| | | #PlayerManorWar.OnMapServerInitOK()
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| | | |
| | | # 特惠活动
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| | | #GameWorldActionTeHui.OnMapServerInitOK()
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| | | |
| | | # 商店信息
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| | | #GameWorldShopItem.OnMapServerInitOK()
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| | |
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| | | # 跨服服务器状态
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| | | isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
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