| | |
| | | return False
|
| | |
|
| | | #给玩家物品
|
| | | if not ItemControler.GivePlayerItem(curPlayer, produceID, produceCnt, produceIsBind, |
| | | [IPY_GameWorld.rptItem]):
|
| | | if not ItemControler.GivePlayerItem(curPlayer, produceID, produceCnt, 0, [IPY_GameWorld.rptItem]):
|
| | | #背包空间不足!
|
| | | PlayerControl.NotifyCode(curPlayer, "Collect_lhs_31379")
|
| | | return False
|
| | |
| | |
|
| | | for proItemID, proCnt in proIemCntDict.items():
|
| | | # 给合成物品不成功
|
| | | if not ItemControler.GivePlayerItem(curPlayer, proItemID, proCnt, isBind, |
| | | [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True):
|
| | | if not ItemControler.GivePlayerItem(curPlayer, proItemID, proCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere]):
|
| | | #背包空间不足!
|
| | | PlayerControl.NotifyCode(curPlayer, "Collect_lhs_31379")
|
| | | break
|