ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -59,12 +59,44 @@
g_swrhJoinRecord = [] #守护人皇家族今日参加记录(已正常结算)[familyID]
g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
g_bossShuntStateChangeBoss = [] # boss分流Boss线路状态有变更的boss列表
g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息
g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...}
g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
g_crossZoneName = "" # 跨服分区名
g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}