ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -564,9 +564,9 @@
        classLV = ItemCommon.GetItemClassLV(curEquip)
        if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
        if equipIndex in ChConfig.BaseEquipPlace_Weapon:
        if equipIndex in ChConfig.EquipPlace_BaseWeapon:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
        elif equipIndex in ChConfig.BaseEquipPlace_Armor:
        elif equipIndex in ChConfig.EquipPlace_BaseArmor:
            DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV])
        
        elif equipIndex == ShareDefine.retWing:
@@ -1011,8 +1011,7 @@
    # 给物品
    if isGiveItem:
        for itemID, itemCnt in itemDict.items():
            isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1,
                                                   [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], True)
            isPutIn = ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
       
    #给钱
    for moneyType, value in succData.moneyDict.items():