ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4027.py
@@ -16,11 +16,12 @@ import GameObj import IPY_GameWorld import PassiveBuffEffMng import AttackCommon # 血量低于XX def CheckCanHappen(attacker, defender, effect, curSkill): if not defender: return False if defender.GetGameObjType() != IPY_GameWorld.gotPlayer: if defender.GetGameObjType() != IPY_GameWorld.gotPlayer and not AttackCommon.IsPVPNPC(defender): return False if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(0): return False