ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4027.py
@@ -16,11 +16,12 @@
import GameObj
import IPY_GameWorld
import PassiveBuffEffMng
import AttackCommon
# 血量低于XX
def CheckCanHappen(attacker, defender, effect, curSkill):
    if not defender:
        return False
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer and not AttackCommon.IsPVPNPC(defender):
        return False
    if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(0):
        return False