hch
2019-06-22 3d0d0fa39bc4e24094de982640720a49f4cf080b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -56,6 +56,7 @@
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import Operate_EquipStone
import OpenServerCampaign
import PlayerWeekParty
import PlayerFairyDomain
import GameFuncComm
@@ -4333,7 +4334,8 @@
    value = int(curActionNode.GetAttribute("value"))
    curPlayerFreePoint = curPlayer.GetFreePoint()
    curPlayer.SetFreePoint(curPlayerFreePoint + value)
    # 更新开服活动灵根数据
    OpenServerCampaign.UpdOpenServerCampaignLingGenData(curPlayer)
    DataRecordPack.DR_Freepoint(curPlayer, "Event", value, {"MissionID":curMission.GetMissionID()})
    return
@@ -5965,18 +5967,20 @@
    if questID != 0:
        curMission = curPlayer.FindMission(questID)
    classLV = GameWorld.ToIntDef(curActionNode.GetAttribute("classLV"), 0)
    if not classLV:
        return
    equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
    classlVList = [classLV] if classLV else range(1, equipMaxClasslv+1)
    needPlusLV = GameWorld.ToIntDef(curActionNode.GetAttribute("plusLV"), 0)
    totalCnt = 0
    equipPlaceList = ChConfig.Pack_EquipPart_CanPlusStar[IPY_GameWorld.rptEquip]
    for equipPlace in equipPlaceList:
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
        if not ipyData:
            continue
        partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, ipyData.GetGridIndex())
        if partStarLV >= needPlusLV:
            totalCnt += 1
        for classLV in classlVList:
            ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
            if not ipyData:
                continue
            partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, ipyData.GetGridIndex())
            if partStarLV >= needPlusLV:
                totalCnt += 1
        
    curMission.SetProperty(key, totalCnt)
    return
@@ -7434,4 +7438,13 @@
def ConditionType_Check_Xbxz(curPlayer, curMission, curActionNode):
    value = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    mwID = GameWorld.ToIntDef(curActionNode.GetAttribute("mwid"), 0)
    return PlayerMagicWeapon.GetXBXZAwardProgress(curPlayer, mwID) >= value
    return PlayerMagicWeapon.GetXBXZAwardProgress(curPlayer, mwID) >= value
##商城表商品购买记录判断(只适用购买次数不重置的)
# @param None
# @return None <Check_Buyshopitem value="数量" index="商城表唯一ID"/>
def ConditionType_Check_Buyshopitem(curPlayer, curMission, curActionNode):
    value = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
    itemIndex = GameWorld.ToIntDef(curActionNode.GetAttribute("index"), 0)
    curDayBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShopItemDayBuyCnt % itemIndex)
    return curDayBuyCnt >= value