hxp
2024-03-07 3d3a72a7c8482ec217d936c8fcee3cea07cfb785
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -7722,6 +7722,424 @@
#------------------------------------------------------
# B0 34 福地结算奖励信息 #tagGCMineAreaAwardInfo
class  tagGCMineAreaAwardInfo(Structure):
    Head = tagHead()
    AwardType = 0    #(BYTE AwardType)// 0-通知有奖励,前端下次进入福地可请求进行结算;1-结算奖励结果通知
    AwardLen = 0    #(BYTE AwardLen)
    AwardInfo = ""    #(String AwardInfo)//奖励信息 [物品ID,个数,是否拍品], ...]
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x34
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.AwardType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.AwardLen)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x34
        self.AwardType = 0
        self.AwardLen = 0
        self.AwardInfo = ""
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        length += len(self.AwardInfo)
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.AwardType)
        data = CommFunc.WriteBYTE(data, self.AwardLen)
        data = CommFunc.WriteString(data, self.AwardLen, self.AwardInfo)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                AwardType:%d,
                                AwardLen:%d,
                                AwardInfo:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.AwardType,
                                self.AwardLen,
                                self.AwardInfo
                                )
        return DumpString
m_NAtagGCMineAreaAwardInfo=tagGCMineAreaAwardInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCMineAreaAwardInfo.Head.Cmd,m_NAtagGCMineAreaAwardInfo.Head.SubCmd))] = m_NAtagGCMineAreaAwardInfo
#------------------------------------------------------
# B0 33 福地详细信息 #tagGCMineAreaInfo
class  tagGCMineItem(Structure):
    Index = 0    #(BYTE Index)// 矿物所在福地位置索引,0~n
    MineID = 0    #(WORD MineID)// 矿物ID,对应福地采集表中ID,0代表该索引位置没有矿物
    MineType = 0    #(BYTE MineType)// 矿物类型:0-常规;1-超级
    UpdTime = 0    #(DWORD UpdTime)// 最后一次更新时间戳
    PosLen = 0    #(BYTE PosLen)
    Position = ""    #(String Position)// 最后一次更新时所在位置百分比,0~100,支持小数,下0上100,可认为分为100格,速度为 x格/秒
    SpeedLen = 0    #(BYTE SpeedLen)
    MoveSpeed = ""    #(String MoveSpeed)// 移动速度,x格/秒,支持小数
    EndTime = 0    #(DWORD EndTime)// 拉取结束时间戳
    WorkerCount = 0    #(BYTE WorkerCount)// 工人个数,为0时代表福地玩家没有使用工人拉回
    RobPlayerID = 0    #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
    RobWorkerCount = 0    #(BYTE RobWorkerCount)// 抢夺工人个数
    RobPlayerName = ""    #(char RobPlayerName[33])
    RobFace = 0    #(DWORD RobFace)
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.Index,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.MineType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.UpdTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PosLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Position,_pos = CommFunc.ReadString(_lpData, _pos,self.PosLen)
        self.SpeedLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.MoveSpeed,_pos = CommFunc.ReadString(_lpData, _pos,self.SpeedLen)
        self.EndTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.WorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.Index = 0
        self.MineID = 0
        self.MineType = 0
        self.UpdTime = 0
        self.PosLen = 0
        self.Position = ""
        self.SpeedLen = 0
        self.MoveSpeed = ""
        self.EndTime = 0
        self.WorkerCount = 0
        self.RobPlayerID = 0
        self.RobWorkerCount = 0
        self.RobPlayerName = ""
        self.RobFace = 0
        return
    def GetLength(self):
        length = 0
        length += 1
        length += 2
        length += 1
        length += 4
        length += 1
        length += len(self.Position)
        length += 1
        length += len(self.MoveSpeed)
        length += 4
        length += 1
        length += 4
        length += 1
        length += 33
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteBYTE(data, self.Index)
        data = CommFunc.WriteWORD(data, self.MineID)
        data = CommFunc.WriteBYTE(data, self.MineType)
        data = CommFunc.WriteDWORD(data, self.UpdTime)
        data = CommFunc.WriteBYTE(data, self.PosLen)
        data = CommFunc.WriteString(data, self.PosLen, self.Position)
        data = CommFunc.WriteBYTE(data, self.SpeedLen)
        data = CommFunc.WriteString(data, self.SpeedLen, self.MoveSpeed)
        data = CommFunc.WriteDWORD(data, self.EndTime)
        data = CommFunc.WriteBYTE(data, self.WorkerCount)
        data = CommFunc.WriteDWORD(data, self.RobPlayerID)
        data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
        data = CommFunc.WriteString(data, 33, self.RobPlayerName)
        data = CommFunc.WriteDWORD(data, self.RobFace)
        return data
    def OutputString(self):
        DumpString = '''
                                Index:%d,
                                MineID:%d,
                                MineType:%d,
                                UpdTime:%d,
                                PosLen:%d,
                                Position:%s,
                                SpeedLen:%d,
                                MoveSpeed:%s,
                                EndTime:%d,
                                WorkerCount:%d,
                                RobPlayerID:%d,
                                RobWorkerCount:%d,
                                RobPlayerName:%s,
                                RobFace:%d
                                '''\
                                %(
                                self.Index,
                                self.MineID,
                                self.MineType,
                                self.UpdTime,
                                self.PosLen,
                                self.Position,
                                self.SpeedLen,
                                self.MoveSpeed,
                                self.EndTime,
                                self.WorkerCount,
                                self.RobPlayerID,
                                self.RobWorkerCount,
                                self.RobPlayerName,
                                self.RobFace
                                )
        return DumpString
class  tagGCMineArea(Structure):
    PlayerID = 0    #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
    PlayerName = ""    #(char PlayerName[33])// 可能为空,如自己或假人
    Face = 0    #(DWORD Face)
    MineCount = 0    #(BYTE MineCount)
    MineItemList = list()    #(vector<tagGCMineItem> MineItemList)// 矿物列表
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.MineCount):
            temMineItemList = tagGCMineItem()
            _pos = temMineItemList.ReadData(_lpData, _pos)
            self.MineItemList.append(temMineItemList)
        return _pos
    def Clear(self):
        self.PlayerID = 0
        self.PlayerName = ""
        self.Face = 0
        self.MineCount = 0
        self.MineItemList = list()
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 33
        length += 4
        length += 1
        for i in range(self.MineCount):
            length += self.MineItemList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteString(data, 33, self.PlayerName)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteBYTE(data, self.MineCount)
        for i in range(self.MineCount):
            data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                PlayerID:%d,
                                PlayerName:%s,
                                Face:%d,
                                MineCount:%d,
                                MineItemList:%s
                                '''\
                                %(
                                self.PlayerID,
                                self.PlayerName,
                                self.Face,
                                self.MineCount,
                                "..."
                                )
        return DumpString
class  tagGCMineAreaInfo(Structure):
    Head = tagHead()
    QueryType = 0    #(BYTE QueryType)// 查询同步类型:0-后端主动同步;1-查看指定福地;2-查看道友福地列表;3-查看周围随机福地列表
    QueryValue = 0    #(DWORD QueryValue)// 查询值,类型1时-发送目标玩家ID;3时-发送是否重新随机
    AreaCount = 0    #(BYTE AreaCount)
    AreaList = list()    #(vector<tagGCMineArea> AreaList)// 福地列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x33
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.QueryType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.QueryValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.AreaCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.AreaCount):
            temAreaList = tagGCMineArea()
            _pos = temAreaList.ReadData(_lpData, _pos)
            self.AreaList.append(temAreaList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x33
        self.QueryType = 0
        self.QueryValue = 0
        self.AreaCount = 0
        self.AreaList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 4
        length += 1
        for i in range(self.AreaCount):
            length += self.AreaList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.QueryType)
        data = CommFunc.WriteDWORD(data, self.QueryValue)
        data = CommFunc.WriteBYTE(data, self.AreaCount)
        for i in range(self.AreaCount):
            data = CommFunc.WriteString(data, self.AreaList[i].GetLength(), self.AreaList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                QueryType:%d,
                                QueryValue:%d,
                                AreaCount:%d,
                                AreaList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.QueryType,
                                self.QueryValue,
                                self.AreaCount,
                                "..."
                                )
        return DumpString
m_NAtagGCMineAreaInfo=tagGCMineAreaInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCMineAreaInfo.Head.Cmd,m_NAtagGCMineAreaInfo.Head.SubCmd))] = m_NAtagGCMineAreaInfo
#------------------------------------------------------
# B0 32 福地物品拉预览结果 #tagGCMineItemPullPreviewRet
class  tagGCMineItemPullPreviewRet(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),    # 福地所属玩家ID,0默认自己
                  ("ItemIndex", c_ubyte),    # 物品所在位置索引0~n
                  ("WorkerCount", c_ubyte),    # 上工人人数
                  ("NeedSeconds", c_int),    # 预计需要时间,秒
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB0
        self.SubCmd = 0x32
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB0
        self.SubCmd = 0x32
        self.PlayerID = 0
        self.ItemIndex = 0
        self.WorkerCount = 0
        self.NeedSeconds = 0
        return
    def GetLength(self):
        return sizeof(tagGCMineItemPullPreviewRet)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B0 32 福地物品拉预览结果 //tagGCMineItemPullPreviewRet:
                                Cmd:%s,
                                SubCmd:%s,
                                PlayerID:%d,
                                ItemIndex:%d,
                                WorkerCount:%d,
                                NeedSeconds:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.PlayerID,
                                self.ItemIndex,
                                self.WorkerCount,
                                self.NeedSeconds
                                )
        return DumpString
m_NAtagGCMineItemPullPreviewRet=tagGCMineItemPullPreviewRet()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCMineItemPullPreviewRet.Cmd,m_NAtagGCMineItemPullPreviewRet.SubCmd))] = m_NAtagGCMineItemPullPreviewRet
#------------------------------------------------------
# B0 04 使用协助感谢礼盒预览 #tagGCUseAssistThanksGiftPreview
class  tagGCAssistPlayerInfo(Structure):
@@ -44010,6 +44428,121 @@
#------------------------------------------------------
# B0 30 玩家福地相关信息 #tagMCPlayerMineAreaInfo
class  tagMCPlayerMineAreaInfo(Structure):
    Head = tagHead()
    WorkerCount = 0    #(BYTE WorkerCount)// 已雇佣工人数
    EnergyUsed = 0    #(WORD EnergyUsed)// 今日已消耗体力
    RefreshCount = 0    #(DWORD RefreshCount)// 今日福地刷新物品次数 - 普通刷新
    RefreshCountSuper = 0    #(BYTE RefreshCountSuper)// 今日福地刷新物品次数 - 超级刷新
    TreasureCount = 0    #(BYTE TreasureCount)// 聚宝盆类型个数,对应类型 0~n
    TreasureState = list()    #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
    TreasureAward = list()    #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
    TreasureProgress = list()    #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x30
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.WorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.EnergyUsed,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RefreshCount,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RefreshCountSuper,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TreasureCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.TreasureCount):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.TreasureState.append(value)
        for i in range(self.TreasureCount):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.TreasureAward.append(value)
        for i in range(self.TreasureCount):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.TreasureProgress.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x30
        self.WorkerCount = 0
        self.EnergyUsed = 0
        self.RefreshCount = 0
        self.RefreshCountSuper = 0
        self.TreasureCount = 0
        self.TreasureState = list()
        self.TreasureAward = list()
        self.TreasureProgress = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 2
        length += 4
        length += 1
        length += 1
        length += 1 * self.TreasureCount
        length += 1 * self.TreasureCount
        length += 1 * self.TreasureCount
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.WorkerCount)
        data = CommFunc.WriteWORD(data, self.EnergyUsed)
        data = CommFunc.WriteDWORD(data, self.RefreshCount)
        data = CommFunc.WriteBYTE(data, self.RefreshCountSuper)
        data = CommFunc.WriteBYTE(data, self.TreasureCount)
        for i in range(self.TreasureCount):
            data = CommFunc.WriteBYTE(data, self.TreasureState[i])
        for i in range(self.TreasureCount):
            data = CommFunc.WriteBYTE(data, self.TreasureAward[i])
        for i in range(self.TreasureCount):
            data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                WorkerCount:%d,
                                EnergyUsed:%d,
                                RefreshCount:%d,
                                RefreshCountSuper:%d,
                                TreasureCount:%d,
                                TreasureState:%s,
                                TreasureAward:%s,
                                TreasureProgress:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.WorkerCount,
                                self.EnergyUsed,
                                self.RefreshCount,
                                self.RefreshCountSuper,
                                self.TreasureCount,
                                "...",
                                "...",
                                "..."
                                )
        return DumpString
m_NAtagMCPlayerMineAreaInfo=tagMCPlayerMineAreaInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCPlayerMineAreaInfo.Head.Cmd,m_NAtagMCPlayerMineAreaInfo.Head.SubCmd))] = m_NAtagMCPlayerMineAreaInfo
#------------------------------------------------------
# B0 07 今日协助活跃令信息 #tagMCTodayAssistMoneyInfo
class  tagMCTodayAssistMoneyInfo(Structure):